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Searched refs:baseGpuDescriptor (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp144 srvTable->baseGpuDescriptor()); in setAndBindTextures()
149 samplerTable->baseGpuDescriptor()); in setAndBindTextures()
DGrD3DDescriptorTableManager.h31 const D3D12_GPU_DESCRIPTOR_HANDLE baseGpuDescriptor() { in baseGpuDescriptor() function
DGrD3DGpu.cpp1197 srvTable->baseGpuDescriptor()); in onRegenerateMipMapLevels()
1200 samplerTable->baseGpuDescriptor()); in onRegenerateMipMapLevels()