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Searched refs:baseLevelSave (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c179 fb_tex_blit.baseLevelSave = texObj->Attrib.BaseLevel; in blitframebuffer_texture()
332 if (blit->baseLevelSave != texObj->Attrib.BaseLevel) in _mesa_meta_fb_tex_blit_end()
334 &blit->baseLevelSave, false); in _mesa_meta_fb_tex_blit_end()
Dmeta.h252 GLint baseLevelSave, maxLevelSave; member
Dmeta.c3158 const GLint baseLevelSave = texObj->Attrib.BaseLevel; in decompress_texture_image() local
3177 &baseLevelSave, false); in decompress_texture_image()