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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderQuads.cpp258 const _run& base_run = *m_runs.begin(); in iterate() local
260 …for (unsigned int n_triangle = 0; n_triangle < base_run.n_vertices / 3 /* vertices per triangle */… in iterate()
262 const float* base_triangle_data = (const float*)(&base_run.data[0]) + in iterate()
280 TessellationShaderUtils::getESTokenForVertexSpacingMode(base_run.vertex_spacing); in iterate()
289 << base_vs_mode_string << " base inner tessellation levels:" << base_run.inner[0] in iterate()
290 << ", " << base_run.inner[1] in iterate()
291 << " base outer tessellation levels:" << base_run.outer[0] << ", " in iterate()
292 << base_run.outer[1] << ", " << base_run.outer[2] << ", " << base_run.outer[3] in iterate()