Searched refs:base_run (Results 1 – 1 of 1) sorted by relevance
258 const _run& base_run = *m_runs.begin(); in iterate() local260 …for (unsigned int n_triangle = 0; n_triangle < base_run.n_vertices / 3 /* vertices per triangle */… in iterate()262 const float* base_triangle_data = (const float*)(&base_run.data[0]) + in iterate()280 TessellationShaderUtils::getESTokenForVertexSpacingMode(base_run.vertex_spacing); in iterate()289 << base_vs_mode_string << " base inner tessellation levels:" << base_run.inner[0] in iterate()290 << ", " << base_run.inner[1] in iterate()291 << " base outer tessellation levels:" << base_run.outer[0] << ", " in iterate()292 << base_run.outer[1] << ", " << base_run.outer[2] << ", " << base_run.outer[3] in iterate()