Searched refs:base_triangle_data (Results 1 – 3 of 3) sorted by relevance
262 const float* base_triangle_data = (const float*)(&base_run.data[0]) + in iterate() local276 if (!TessellationShaderUtils::isTriangleDefined(base_triangle_data, ref_triangle_data1) && in iterate()277 !TessellationShaderUtils::isTriangleDefined(base_triangle_data, ref_triangle_data2)) in iterate()
2811 …llationShaderInvarianceRule7Test::isTriangleDefinedInVertexDataSet(const float* base_triangle_data, in isTriangleDefinedInVertexDataSet() argument2823 if (TessellationShaderUtils::isTriangleDefined(current_triangle_data, base_triangle_data)) in isTriangleDefinedInVertexDataSet()2914 const float* base_triangle_data = in verifyResultData() local2918 const float* base_triangle_vertex1 = base_triangle_data; in verifyResultData()3111 if (!isTriangleDefinedInVertexDataSet(base_triangle_data, ref_iteration_vertex_data, in verifyResultData()
548 bool isTriangleDefinedInVertexDataSet(const float* base_triangle_data, const float* vertex_data,