Searched refs:beginFrame (Results 1 – 11 of 11) sorted by relevance
12 void beginFrame(Duration timeStamp) {13 // The timeStamp argument to beginFrame indicates the timing information we51 // schedule another frame. The engine will call beginFrame again when its time57 ui.window.onBeginFrame = beginFrame;
12 Future<void> beginFrame(Duration timeStamp) async {33 ui.window.onBeginFrame = beginFrame;
46 void beginFrame(Duration timeStamp) {89 // Finally, we register our beginFrame callback and kick off the first frame.90 ui.window.onBeginFrame = beginFrame;
10 void beginFrame(Duration timeStamp) {45 ui.window.onBeginFrame = beginFrame;
117 void beginFrame(Duration timeStamp) {125 ui.window.onBeginFrame = beginFrame;
69 void beginFrame(Duration timeStamp) {107 ui.window.onBeginFrame = beginFrame;
70 virtual SkCanvas* beginFrame(size_t idx) = 0;92 SkCanvas* beginFrame(size_t) override { in beginFrame() function in __anonb15cb29c0111::PNGSink128 SkCanvas* beginFrame(size_t) override { in beginFrame() function in __anonb15cb29c0111::SKPSink166 SkCanvas* beginFrame(size_t) override { in beginFrame() function in __anonb15cb29c0111::NullSink187 SkCanvas* beginFrame(size_t) override { in beginFrame() function349 anim->render(sink->beginFrame(i)); in main()
51 SkCanvas* beginFrame();
304 SkCanvas* SkVideoEncoder::beginFrame() { in beginFrame() function in SkVideoEncoder
57 SkCanvas* beginFrame();
302 SkCanvas* SkVideoEncoder::beginFrame() { in beginFrame() function in SkVideoEncoder