Searched refs:bestX (Results 1 – 2 of 2) sorted by relevance
21 int bestX = 0; in addRect() local31 bestX = fSkyline[i].fX; in addRect()39 this->addSkylineLevel(bestIndex, bestX, bestY, width, height); in addRect()40 loc->fX = bestX; in addRect()
19 int bestX = 0; in addRect() local29 bestX = fSkyline[i].fX; in addRect()37 this->addSkylineLevel(bestIndex, bestX, bestY, width, height); in addRect()38 loc->fX = bestX; in addRect()