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Searched refs:bind_bo_offset (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_binding_tables.c63 if (stage_state->bind_bo_offset == 0 && devinfo->ver < 9) in brw_upload_binding_table()
66 stage_state->bind_bo_offset = 0; in brw_upload_binding_table()
78 32, &stage_state->bind_bo_offset); in brw_upload_binding_table()
93 OUT_BATCH(stage_state->bind_bo_offset); in brw_upload_binding_table()
253 OUT_BATCH(brw->vs.base.bind_bo_offset); in gfx4_upload_binding_table_pointers()
257 OUT_BATCH(brw->wm.base.bind_bo_offset); in gfx4_upload_binding_table_pointers()
287 OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */ in gfx6_upload_binding_table_pointers()
289 OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */ in gfx6_upload_binding_table_pointers()
291 OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */ in gfx6_upload_binding_table_pointers()
292 OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */ in gfx6_upload_binding_table_pointers()
Dgfx6_sol.c125 if (brw->ff_gs.bind_bo_offset != 0) { in brw_gs_upload_binding_table()
127 brw->ff_gs.bind_bo_offset = 0; in brw_gs_upload_binding_table()
137 32, &brw->ff_gs.bind_bo_offset); in brw_gs_upload_binding_table()
154 if (brw->gs.base.bind_bo_offset != 0) { in brw_gs_upload_binding_table()
155 brw->gs.base.bind_bo_offset = 0; in brw_gs_upload_binding_table()
165 32, &brw->gs.base.bind_bo_offset); in brw_gs_upload_binding_table()
Dbrw_context.h643 uint32_t bind_bo_offset; member
1110 uint32_t bind_bo_offset; member
DgenX_state_upload.c4286 32, &stage_state->bind_bo_offset);
4385 .BindingTablePointer = stage_state->bind_bo_offset,
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_context.h395 uint32_t bind_bo_offset; member
Dcrocus_state.c6304 ice->shaders.prog[stage]->bind_bo_offset =
6312 ptr.PointertoVSBindingTable = ice->shaders.prog[stage]->bind_bo_offset;
6319 ice->shaders.ff_gs_prog->bind_bo_offset =
6333 ptr.PointertoVSBindingTable = ice->shaders.prog[MESA_SHADER_VERTEX]->bind_bo_offset;
6334 ptr.PointertoPSBindingTable = ice->shaders.prog[MESA_SHADER_FRAGMENT]->bind_bo_offset;
6339 ptr.PointertoGSBindingTable = gs ? gs->bind_bo_offset : 0;
8060 ice->shaders.prog[MESA_SHADER_COMPUTE]->bind_bo_offset =
8160 idd.BindingTablePointer = ice->shaders.prog[MESA_SHADER_COMPUTE]->bind_bo_offset;