Searched refs:bind_vs_state (Results 1 – 25 of 73) sorted by relevance
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_vs.c | 94 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; in llvmpipe_init_vs_funcs()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_threaded_context_calls.h | 71 CALL(bind_vs_state)
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/third_party/mesa3d/src/gallium/tests/graw/ |
D | fs-frontface.c | 120 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | fs-write-z.c | 124 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | fs-fragcoord.c | 98 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | tri.c | 83 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | tri-large.c | 86 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | tex-srgb.c | 99 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | quad-tex.c | 83 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | tex-swizzle.c | 81 info.ctx->bind_vs_state(info.ctx, handle); in set_vertex_shader()
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D | occlusion-query.c | 127 info->ctx->bind_vs_state(info->ctx, handle); in set_vertex_shader()
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D | shader-leak.c | 120 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
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D | tri-gs.c | 121 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
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D | tri-instanced.c | 173 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
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D | quad-sample.c | 130 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
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D | fs-test.c | 207 ctx->bind_vs_state(ctx, handle); in set_vertex_shader()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | vertexshader9.c | 138 pipe->bind_vs_state(pipe, NULL); in NineVertexShader9_dtor() 154 pipe->bind_vs_state(pipe, NULL); in NineVertexShader9_dtor()
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_vs.c | 214 svga->pipe.bind_vs_state = svga_bind_vs_state; in svga_init_vs_functions()
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D | svga_state_tgsi_transform.c | 74 svga->pipe.bind_vs_state(&svga->pipe, shader); in bind_shader()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Device.cpp | 139 pipe->bind_vs_state(pipe, pDevice->empty_vs); in CreateDevice() 336 pipe->bind_vs_state(pipe, NULL); in DestroyDevice()
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/third_party/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_blitter.c | 243 pctx->bind_vs_state(pctx, ctx->solid_layered_prog.vs); in fd_blitter_clear() 245 pctx->bind_vs_state(pctx, ctx->solid_prog.vs); in fd_blitter_clear()
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D | freedreno_program.c | 200 pctx->bind_vs_state = fd_vs_state_bind; in fd_prog_init()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_vertprog.c | 262 pipe->bind_vs_state = nv30_vp_state_bind; in nv30_vertprog_init()
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/third_party/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_mc.c | 621 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref); in vl_mc_render_ref() 648 renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr); in vl_mc_render_ycbcr()
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D | vl_matrix_filter.c | 299 filter->pipe->bind_vs_state(filter->pipe, filter->vs); in vl_matrix_filter_render()
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