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Searched refs:bindless_releases (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_batch.c48 while (util_dynarray_contains(&bs->bindless_releases[i], uint32_t)) { in zink_reset_batch_state()
49 uint32_t handle = util_dynarray_pop(&bs->bindless_releases[i], uint32_t); in zink_reset_batch_state()
179 util_dynarray_fini(&bs->bindless_releases[0]); in zink_batch_state_destroy()
180 util_dynarray_fini(&bs->bindless_releases[1]); in zink_batch_state_destroy()
229 util_dynarray_init(&bs->bindless_releases[0], NULL); in create_batch_state()
230 util_dynarray_init(&bs->bindless_releases[1], NULL); in create_batch_state()
Dzink_batch.h86 struct util_dynarray bindless_releases[2]; member
Dzink_context.c1575 util_dynarray_append(&ctx->batch.state->bindless_releases[0], uint32_t, h); in zink_delete_texture_handle()
1721 util_dynarray_append(&ctx->batch.state->bindless_releases[1], uint32_t, h); in zink_delete_image_handle()