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Searched refs:blit_shader (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/common/
Dmeta.h216 struct blit_shader { struct
227 struct blit_shader sampler_1d; argument
228 struct blit_shader sampler_2d;
229 struct blit_shader sampler_3d;
230 struct blit_shader sampler_rect;
231 struct blit_shader sampler_cubemap;
232 struct blit_shader sampler_1d_array;
233 struct blit_shader sampler_2d_array;
234 struct blit_shader sampler_cubemap_array;
Dmeta.c101 static struct blit_shader *
241 struct blit_shader *shader = choose_blit_shader(target, table); in _mesa_meta_setup_blit_shader()
2656 static struct blit_shader *
/third_party/mesa3d/src/panfrost/lib/
Dpan_blitter.c121 const struct pan_blit_shader_data *blit_shader, in pan_blitter_emit_blend() argument
153 nir_alu_type type = blit_shader->key.surfaces[rt].type; in pan_blitter_emit_blend()
166 if (blit_shader->blend_ret_offsets[rt]) { in pan_blitter_emit_blend()
168 blit_shader->address + in pan_blitter_emit_blend()
169 blit_shader->blend_ret_offsets[rt]; in pan_blitter_emit_blend()
182 const struct pan_blit_shader_data *blit_shader, in pan_blitter_emit_rsd() argument
215 assert(blit_shader->address); in pan_blitter_emit_rsd()
216 cfg.shader.shader = blit_shader->address; in pan_blitter_emit_rsd()
311 pan_blitter_emit_blend(dev, i, rt_view, blit_shader, in pan_blitter_emit_rsd()
321 const struct pan_blit_shader_data *blit_shader, in pan_blitter_get_blend_shaders() argument
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/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c428 blit_shader(struct v3dv_cmd_buffer *cmd_buffer,
717 handled = blit_shader(cmd_buffer, in copy_image_to_buffer_blit()
1122 bool handled = blit_shader(cmd_buffer, in copy_image_blit()
2471 handled = blit_shader(cmd_buffer, in copy_buffer_to_image_blit()
3767 blit_shader(struct v3dv_cmd_buffer *cmd_buffer, in blit_shader() function
4205 if (blit_shader(cmd_buffer, in v3dv_CmdBlitImage2KHR()
4295 return blit_shader(cmd_buffer, in resolve_image_blit()
/third_party/mesa3d/docs/relnotes/
D20.3.0.rst2360 - v3dv: fix blit_shader() to honor the region's aspect mask