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Searched refs:blockNum (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/SPIRV/
DSPVRemapper.cpp923 int blockNum = 0; // block count, to avoid crossing flow control in optLoadStore() local
932 ++blockNum; in optLoadStore()
964 blockMap[varId] = blockNum; // track block we found it in. in optLoadStore()
965 } else if (blockMap[varId] != blockNum) { in optLoadStore()
992 blockMap[varId] = blockNum; // track block we found it in. in optLoadStore()
993 } else if (blockMap[varId] != blockNum) { in optLoadStore()