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Searched refs:boundBuffer (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.cpp319 Buffer *boundBuffer, in bindVertexBufferImpl() argument
330 const bool sameBuffer = oldBuffer == boundBuffer; in bindVertexBufferImpl()
340 observer->assignSubject(boundBuffer); in bindVertexBufferImpl()
351 binding->assignBuffer(boundBuffer); in bindVertexBufferImpl()
357 if (boundBuffer) in bindVertexBufferImpl()
359 boundBuffer->addRef(); in bindVertexBufferImpl()
360 boundBuffer->onNonTFBindingChanged(1); in bindVertexBufferImpl()
361 boundBuffer->addObserver(observer); in bindVertexBufferImpl()
365 bindingIndex, boundBuffer->hasWebGLXFBBindingConflict(true)); in bindVertexBufferImpl()
369 bool isMapped = boundBuffer->isMapped() == GL_TRUE; in bindVertexBufferImpl()
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DVertexArray.h214 Buffer *boundBuffer,
223 Buffer *boundBuffer,
237 Buffer *boundBuffer,
345 Buffer *boundBuffer,
361 Buffer *boundBuffer,
DState.h481 Buffer *boundBuffer, in setVertexAttribPointer() argument
488 mVertexArray->setVertexAttribPointer(context, attribNum, boundBuffer, size, type, in setVertexAttribPointer()
495 Buffer *boundBuffer, in setVertexAttribIPointer() argument
501 mVertexArray->setVertexAttribIPointer(context, attribNum, boundBuffer, size, type, stride, in setVertexAttribIPointer()
522 Buffer *boundBuffer,
DState.cpp1917 Buffer *boundBuffer, in bindVertexBuffer() argument
1921 getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); in bindVertexBuffer()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DVertexArray.cpp270 Buffer *boundBuffer, in bindVertexBufferImpl() argument
281 const bool sameBuffer = oldBuffer == boundBuffer; in bindVertexBufferImpl()
291 observer->assignSubject(boundBuffer); in bindVertexBufferImpl()
301 binding->assignBuffer(boundBuffer); in bindVertexBufferImpl()
307 if (boundBuffer) in bindVertexBufferImpl()
309 boundBuffer->addRef(); in bindVertexBufferImpl()
310 boundBuffer->onNonTFBindingChanged(1); in bindVertexBufferImpl()
311 boundBuffer->addObserver(observer); in bindVertexBufferImpl()
313 bindingIndex, boundBuffer->isBoundForTransformFeedbackAndOtherUse()); in bindVertexBufferImpl()
315 updateCachedMappedArrayBuffers(boundBuffer->isMapped(), binding->getBoundAttributesMask()); in bindVertexBufferImpl()
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DVertexArray.h186 Buffer *boundBuffer,
195 Buffer *boundBuffer,
209 Buffer *boundBuffer,
309 Buffer *boundBuffer,
325 Buffer *boundBuffer,
DState.h369 Buffer *boundBuffer, in setVertexAttribPointer() argument
376 mVertexArray->setVertexAttribPointer(context, attribNum, boundBuffer, size, type, in setVertexAttribPointer()
383 Buffer *boundBuffer, in setVertexAttribIPointer() argument
389 mVertexArray->setVertexAttribIPointer(context, attribNum, boundBuffer, size, type, stride, in setVertexAttribIPointer()
410 Buffer *boundBuffer,
DState.cpp1419 Buffer *boundBuffer, in bindVertexBuffer() argument
1423 getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride); in bindVertexBuffer()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp170 StateQueryMemoryWriteGuard<GLint> boundBuffer; in testTransformFeedback() local
171 glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); in testTransformFeedback()
172 boundBuffer.verifyValidity(m_testCtx); in testTransformFeedback()
173 checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); in testTransformFeedback()
409 StateQueryMemoryWriteGuard<GLint> boundBuffer; in testUniformBuffers() local
410 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer); in testUniformBuffers()
412 if (boundBuffer.verifyValidity(m_testCtx)) in testUniformBuffers()
413 checkIntEquals(m_testCtx, boundBuffer, buffers[ndx]); in testUniformBuffers()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, G… in setAttributeState() argument
71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState()
DVertexArray.h40 void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
DContext.h495 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
DContext.cpp849 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument
852 …getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInt… in setVertexAttribState()