Searched refs:boundTarget (Results 1 – 2 of 2) sorted by relevance
1197 …(Context& context, const char* name, const char* description, deUint32 boundTarget, deUint32 inval… in InvalidateFboTargetCase() argument1199 , m_boundTarget (boundTarget) in InvalidateFboTargetCase()1508 deUint32 boundTarget; in init() member1530 const deUint32 boundT = s_targetCases[caseNdx].boundTarget; in init()
2909 GLenum boundTarget; in lookup_texture_ext_dsa() local2917 boundTarget = GL_TEXTURE_CUBE_MAP; in lookup_texture_ext_dsa()2920 boundTarget = target; in lookup_texture_ext_dsa()2924 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget); in lookup_texture_ext_dsa()2947 texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget); in lookup_texture_ext_dsa()2957 if (texObj->Target != boundTarget) { in lookup_texture_ext_dsa()