Searched refs:bpe_log2 (Results 1 – 1 of 1) sorted by relevance
668 unsigned bpe_log2 = util_logbase2(tex->surface.bpe); in gfx9_clear_dcc_msaa() local672 …void **shader = &sctx->cs_clear_dcc_msaa[swizzle_mode][bpe_log2][fragments8][log2_samples - 2][is_… in gfx9_clear_dcc_msaa()