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/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource.cpp374 D3D12_TEXTURE_COPY_LOCATION buf_loc = {0}; in fill_buffer_location() local
383 buf_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; in fill_buffer_location()
384 buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset); in fill_buffer_location()
385 buf_loc.PlacedFootprint = footprint; in fill_buffer_location()
386 buf_loc.PlacedFootprint.Offset += offset; in fill_buffer_location()
388 buf_loc.PlacedFootprint.Footprint.Width = ALIGN(trans->base.box.width, in fill_buffer_location()
390 buf_loc.PlacedFootprint.Footprint.Height = ALIGN(trans->base.box.height, in fill_buffer_location()
392 buf_loc.PlacedFootprint.Footprint.Depth = ALIGN(depth, in fill_buffer_location()
395 buf_loc.PlacedFootprint.Footprint.RowPitch = trans->base.stride; in fill_buffer_location()
397 return buf_loc; in fill_buffer_location()