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Searched refs:builtInShaders (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp262 const char* builtInShaders[2]; in InitializeSymbolTable() local
264 builtInShaders[0] = builtIns.c_str(); in InitializeSymbolTable()
270 TInputScanner input(1, builtInShaders, builtInLengths); in InitializeSymbolTable()
274 printf("%s\n", builtInShaders[0]); in InitializeSymbolTable()