Searched refs:callShader (Results 1 – 2 of 2) sorted by relevance
108 Move<VkShaderModule> callShader = createShaderModule(vkd, device, collection.get(shaderName), 0); in makePipeline() local110 rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR, callShader, 1 + groupNdx); in makePipeline()
1622 const std::string callShader = in initStdPrograms() local1642 programCollection.glslSources.add("call") << glu::CallableSource (callShader) << buildOptions; in initStdPrograms()