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Searched refs:callShader (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingBuildLargeTests.cpp108 Move<VkShaderModule> callShader = createShaderModule(vkd, device, collection.get(shaderName), 0); in makePipeline() local
110 rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR, callShader, 1 + groupNdx); in makePipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/subgroups/
DvktSubgroupsTestsUtils.cpp1622 const std::string callShader = in initStdPrograms() local
1642 programCollection.glslSources.add("call") << glu::CallableSource (callShader) << buildOptions; in initStdPrograms()