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Searched refs:canAllocate (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DCpuDescriptorManager.h60 bool canAllocate() { return fFreeCount > 0; } in canAllocate() function
DGrD3DDescriptorTableManager.h61 bool canAllocate(unsigned int count) const { in canAllocate() function
DGrD3DDescriptorTableManager.cpp96 if (heap->canAllocate(count)) { in allocateTable()
DGrD3DCpuDescriptorManager.cpp161 if (fDescriptorHeaps[i]->canAllocate()) { in allocateHandle()