Searched refs:capture_path (Results 1 – 2 of 2) sorted by relevance
439 const char *capture_path = _mesa_get_shader_capture_path(); in set_program_string() local440 if (capture_path != NULL) { in set_program_string()446 capture_path, shader_type[0], prog->Id); in set_program_string()
1388 const char *capture_path = _mesa_get_shader_capture_path(); in link_program() local1389 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { in link_program()1396 capture_path, shProg->Name, i); in link_program()1399 capture_path, shProg->Name); in link_program()