Searched refs:chainedDescriptor (Results 1 – 9 of 9) sorted by relevance
87 std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor = in TEST_F() local91 descriptor.nextInChain = chainedDescriptor.get(); in TEST_F()106 wgpu::ChainedStruct chainedDescriptor; in TEST_F() local107 chainedDescriptor.sType = wgpu::SType::Invalid; // The default but we set it for clarity. in TEST_F()110 descriptor.nextInChain = &chainedDescriptor; in TEST_F()117 wgpu::SurfaceDescriptorFromCanvasHTMLSelector chainedDescriptor; in TEST_F() local118 chainedDescriptor.selector = "#myCanvas"; in TEST_F()121 descriptor.nextInChain = &chainedDescriptor; in TEST_F()146 std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor = in TEST_F() local148 ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromWindowsHWND); in TEST_F()[all …]
189 wgpu::ChainedStruct chainedDescriptor; in TEST_P() local190 chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel; in TEST_P()191 baseDawnDescriptor.nextInChain = &chainedDescriptor; in TEST_P()
145 wgpu::ChainedStruct chainedDescriptor; in TEST_P() local146 descriptor.nextInChain = &chainedDescriptor; in TEST_P()
52 std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor = in CreateSurfaceForWindow() local56 descriptor.nextInChain = chainedDescriptor.get(); in CreateSurfaceForWindow()
202 wgpu::ChainedStruct chainedDescriptor; in TEST_P() local203 chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel; in TEST_P()204 descriptor.nextInChain = &chainedDescriptor; in TEST_P()
208 wgpu::ChainedStruct chainedDescriptor; in TEST_P() local209 chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel; in TEST_P()210 defaultDescriptor.nextInChain = &chainedDescriptor; in TEST_P()
289 wgpu::ChainedStruct chainedDescriptor; in TEST_P() local290 chainedDescriptor.sType = wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel; in TEST_P()291 defaultDescriptor.nextInChain = &chainedDescriptor; in TEST_P()
986 const ChainedStruct* chainedDescriptor = descriptor->nextInChain; in ValidateShaderModuleDescriptor() local987 DAWN_INVALID_IF(chainedDescriptor == nullptr, in ValidateShaderModuleDescriptor()991 DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor, in ValidateShaderModuleDescriptor()997 FindInChain(chainedDescriptor, &spirvDesc); in ValidateShaderModuleDescriptor()999 FindInChain(chainedDescriptor, &wgslDesc); in ValidateShaderModuleDescriptor()
96 wgpu::ChainedStruct chainedDescriptor; in TEST_F() local97 chainedDescriptor.sType = wgpu::SType::Invalid; in TEST_F()98 descriptor.nextInChain = &chainedDescriptor; in TEST_F()