Searched refs:channelMap (Results 1 – 2 of 2) sorted by relevance
1720 const TextureSwizzle::Channel* channelMap = getBorderColorReadSwizzle(format.order).components; in getTextureBorderColorFloat() local1733 const TextureSwizzle::Channel map = channelMap[c]; in getTextureBorderColorFloat()1756 const TextureSwizzle::Channel* channelMap = getBorderColorReadSwizzle(format.order).components; in getTextureBorderColorInt() local1767 const TextureSwizzle::Channel map = channelMap[c]; in getTextureBorderColorInt()1785 const TextureSwizzle::Channel* channelMap = getBorderColorReadSwizzle(format.order).components; in getTextureBorderColorUint() local1795 const TextureSwizzle::Channel map = channelMap[c]; in getTextureBorderColorUint()
1140 const TextureSwizzle::Channel* channelMap = getChannelReadSwizzle(m_format.order).components; in getPixel() local1145 switch (channelMap[c]) in getPixel()1151 result[c] = channelToFloat(pixelPtr + channelSize*((int)channelMap[c]), m_format.type); in getPixel()1176 const TextureSwizzle::Channel* channelMap = getChannelReadSwizzle(format.order).components; in getPixelIntGeneric() local1181 switch (channelMap[c]) in getPixelIntGeneric()1187 result[c] = channelToIntType<T>(pixelPtr + channelSize*((int)channelMap[c]), format.type); in getPixelIntGeneric()