Searched refs:checkpoint_x (Results 1 – 1 of 1) sorted by relevance
2062 … glw::GLfloat checkpoint_x = glw::GLfloat(sub_cell_origin_x + vertex_checkpoint_pixel_offset_x) / in configureVAO() local2072 m_bo_data.push_back(checkpoint_x); in configureVAO()2299 …glw::GLint checkpoint_x = glw::GLint(glw::GLfloat(m_to_width) * m_bo_data[checkpoint_position_inde… in executeRenderTest() local2301 glw::GLint origin_x = checkpoint_x - 1; in executeRenderTest()2387 << "but primitive vertex at (" << checkpoint_x << "," << checkpoint_y in executeRenderTest()2437 << "vertex at (" << checkpoint_x << "," << checkpoint_y << ") " in executeRenderTest()2454 << "vertex at (" << checkpoint_x << "," << checkpoint_y << ") " in executeRenderTest()2516 << "but primitive vertex at (" << checkpoint_x << "," << checkpoint_y in executeRenderTest()