Searched refs:child_priority (Results 1 – 1 of 1) sorted by relevance
364 uint32_t child_priority = GetChildPriorityLocked(child->name()); in HandleChildConnectivityStateChangeLocked() local369 this, child_priority, child->name().c_str(), current_priority_); in HandleChildConnectivityStateChangeLocked()372 if (child_priority == UINT32_MAX) return; in HandleChildConnectivityStateChangeLocked()374 if (child_priority > current_priority_) return; in HandleChildConnectivityStateChangeLocked()382 /*report_connecting=*/child_priority == current_priority_); in HandleChildConnectivityStateChangeLocked()387 if (child_priority < current_priority_) { in HandleChildConnectivityStateChangeLocked()392 SelectPriorityLocked(child_priority); in HandleChildConnectivityStateChangeLocked()