Searched refs:clip_distance (Results 1 – 25 of 65) sorted by relevance
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39 dEQP-VK.clipping.user_defined.clip_distance.vert.140 dEQP-VK.clipping.user_defined.clip_distance.vert.1_fragmentshader_read41 dEQP-VK.clipping.user_defined.clip_distance.vert.242 dEQP-VK.clipping.user_defined.clip_distance.vert.2_fragmentshader_read43 dEQP-VK.clipping.user_defined.clip_distance.vert.344 dEQP-VK.clipping.user_defined.clip_distance.vert.3_fragmentshader_read45 dEQP-VK.clipping.user_defined.clip_distance.vert.446 dEQP-VK.clipping.user_defined.clip_distance.vert.4_fragmentshader_read47 dEQP-VK.clipping.user_defined.clip_distance.vert.548 dEQP-VK.clipping.user_defined.clip_distance.vert.5_fragmentshader_read[all …]
52 dEQP-VK.clipping.user_defined.clip_distance.vert.153 dEQP-VK.clipping.user_defined.clip_distance.vert.1_fragmentshader_read54 dEQP-VK.clipping.user_defined.clip_distance.vert.255 dEQP-VK.clipping.user_defined.clip_distance.vert.2_fragmentshader_read56 dEQP-VK.clipping.user_defined.clip_distance.vert.357 dEQP-VK.clipping.user_defined.clip_distance.vert.3_fragmentshader_read58 dEQP-VK.clipping.user_defined.clip_distance.vert.459 dEQP-VK.clipping.user_defined.clip_distance.vert.4_fragmentshader_read60 dEQP-VK.clipping.user_defined.clip_distance.vert.561 dEQP-VK.clipping.user_defined.clip_distance.vert.5_fragmentshader_read[all …]
49 dEQP-VK.clipping.user_defined.clip_distance.vert.150 dEQP-VK.clipping.user_defined.clip_distance.vert.1_fragmentshader_read51 dEQP-VK.clipping.user_defined.clip_distance.vert.252 dEQP-VK.clipping.user_defined.clip_distance.vert.2_fragmentshader_read53 dEQP-VK.clipping.user_defined.clip_distance.vert.354 dEQP-VK.clipping.user_defined.clip_distance.vert.3_fragmentshader_read55 dEQP-VK.clipping.user_defined.clip_distance.vert.456 dEQP-VK.clipping.user_defined.clip_distance.vert.4_fragmentshader_read57 dEQP-VK.clipping.user_defined.clip_distance.vert.558 dEQP-VK.clipping.user_defined.clip_distance.vert.5_fragmentshader_read[all …]
3 OpenGL GLSL's `gl_ClipDistance` is equivalent to `[[clip_distance]]` attribute in the Metal Shading6 doesn't have any equivalent API to disable/enable the writing, though writing to a `clip_distance`
9 float gl_ClipDistance [[clip_distance]] [2];
11 float gl_ClipDistance [[clip_distance]] [2];
7 KHR-GL30.clip_distance.coverage8 KHR-GL30.clip_distance.functional9 KHR-GL30.clip_distance.negative
7 KHR-GL31.clip_distance.coverage8 KHR-GL31.clip_distance.functional9 KHR-GL31.clip_distance.negative
13 float gl_ClipDistance [[clip_distance]] [2];
17 float gl_ClipDistance [[clip_distance]] [2];