Searched refs:colorUniform (Results 1 – 5 of 5) sorted by relevance
54 UniformHandle* colorUniform) { in setupUniformColor() argument55 SkASSERT(colorUniform); in setupUniformColor()57 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
131 UniformHandle* colorUniform);
245 deUint32 colorUniform = glGetUniformLocation(m_multiviewProgram->getProgram(), "uColor"); in iterate() local279 gl.uniform4fv(colorUniform, 2, COLOR_VALUES); in iterate()
312 UniformHandle* colorUniform) { in setupUniformColor() argument313 SkASSERT(colorUniform); in setupUniformColor()315 *colorUniform = uniformHandler->addUniform(nullptr, in setupUniformColor()
402 UniformHandle* colorUniform);