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Searched refs:compat_shader (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h391 bool compat_shader; member
Dbuiltin_types.cpp292 if (state->compat_shader || state->ARB_compatibility_enable) { in _mesa_glsl_initialize_types()
Dglsl_parser_extras.cpp93 this->compat_shader = true; in _mesa_glsl_parse_state()
496 this->compat_shader = compat_token_present || in process_version_directive()
Dbuiltin_variables.cpp545 compatibility(state->compat_shader || state->ARB_compatibility_enable), in builtin_variable_generator()
Dglsl_lexer.ll127 !state->compat_shader) { \
Dbuiltin_functions.cpp109 (state->compat_shader || state->ARB_compatibility_enable) && in compatibility_vs_only()
131 return state->compat_shader || !state->is_version(420, 0); in deprecated_texture()