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Searched refs:compilation_status (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp230 glw::GLint compilation_status = GL_FALSE; in verifyShaderCompilationStatus() local
231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus()
234 if (compilation_status != expected_status) in verifyShaderCompilationStatus()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp403 glw::GLint compilation_status = GL_FALSE; in buildProgramVA() local
427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); in buildProgramVA()
430 if (compilation_status != GL_TRUE) in buildProgramVA()
458 *out_has_compilation_failed = (compilation_status == GL_FALSE); in buildProgramVA()
461 if (compilation_status != GL_TRUE) in buildProgramVA()