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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Dd3d11_blit_shaders_autogen.gni12 "d3d11/shaders/compiled/passthroughrgba2d11ps.h",
13 "d3d11/shaders/compiled/passthroughrgb2d11ps.h",
14 "d3d11/shaders/compiled/passthroughrg2d11ps.h",
15 "d3d11/shaders/compiled/passthroughr2d11ps.h",
16 "d3d11/shaders/compiled/passthrougha2d11ps.h",
17 "d3d11/shaders/compiled/passthroughlum2d11ps.h",
18 "d3d11/shaders/compiled/passthroughlumalpha2d11ps.h",
19 "d3d11/shaders/compiled/passthroughrgba2dui11ps.h",
20 "d3d11/shaders/compiled/passthroughrgba2di11ps.h",
21 "d3d11/shaders/compiled/passthroughrgb2dui11ps.h",
[all …]
DBlit11Helper_autogen.inc14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h"
19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Dd3d11_blit_shaders_autogen.gni12 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h",
13 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h",
14 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h",
15 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h",
16 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h",
17 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h",
18 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h",
19 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h",
20 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h",
21 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h",
[all …]
DBlit11Helper_autogen.inc14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h"
19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
Dgenerate_shaders.bat24 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrou…
25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthrou…
26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughA2D ps_4_0_level_9_3 compiled\passthrou…
27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DMS ps_4_1 compiled\passthrou…
28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthrou…
29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthrou…
30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthrou…
31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthrou…
32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthrou…
34 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D_4444 ps_4_0_level_9_3 compiled\passthrou…
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/
Dgenerate_shaders.bat24 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrou…
25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthrou…
26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughA2D ps_4_0_level_9_3 compiled\passthrou…
27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DMS ps_4_1 compiled\passthrou…
28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthrou…
29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthrou…
30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthrou…
31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthrou…
32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthrou…
34 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D_4444 ps_4_0_level_9_3 compiled\passthrou…
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DBUILD.gn119 "d3d9/shaders/compiled/componentmaskpremultps.h",
120 "d3d9/shaders/compiled/componentmaskps.h",
121 "d3d9/shaders/compiled/componentmaskunmultps.h",
122 "d3d9/shaders/compiled/luminancepremultps.h",
123 "d3d9/shaders/compiled/luminanceps.h",
124 "d3d9/shaders/compiled/luminanceunmultps.h",
125 "d3d9/shaders/compiled/passthroughps.h",
126 "d3d9/shaders/compiled/standardvs.h",
197 "d3d11/shaders/compiled/buffertotexture11_gs.h",
198 "d3d11/shaders/compiled/buffertotexture11_ps_4f.h",
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/shaders/
Dgenerate_shaders.bat23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h …
24 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h …
25 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h …
26 call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h…
27 call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h …
28 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h …
29 call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremult…
30 call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultp…
35 echo %successCount% shaders compiled successfully.
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/shaders/
Dgenerate_shaders.bat23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h …
24 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h …
25 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h …
26 call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h…
27 call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h …
28 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h …
29 call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremult…
30 call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultp…
35 echo %successCount% shaders compiled successfully.
/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestver.c26 SDL_version compiled; in main() local
37 SDL_VERSION(&compiled); in main()
39 compiled.major, compiled.minor, compiled.patch, in main()
Dtestautomation_platform.c233 SDL_version compiled; in platform_testSDLVersion() local
237 SDL_VERSION(&compiled); in platform_testSDLVersion()
238 SDLTest_AssertCheck( compiled.major >= major, in platform_testSDLVersion()
240 compiled.major, in platform_testSDLVersion()
242 SDLTest_AssertCheck( compiled.minor >= minor, in platform_testSDLVersion()
244 compiled.minor, in platform_testSDLVersion()
/third_party/flutter/flutter/packages/flutter_test/lib/src/
Dplatform.dart7 // Whether the current dart code is running in an environment that was compiled
13 /// This does not include test compiled to JavaScript running in a browser on
24 /// This does not include test compiled to JavaScript running in a browser on
35 /// This does not include test compiled to JavaScript running in a browser on
44 /// Whether the test is running in a web browser compiled to JavaScript.
/third_party/flutter/flutter/packages/flutter/lib/src/foundation/
Dconstants.dart5 /// A constant that is true if the application was compiled in release mode.
8 /// compiled in Dart with the '-Ddart.vm.product=true' flag.
15 /// A constant that is true if the application was compiled in profile mode.
18 /// compiled in Dart with the '-Ddart.vm.profile=true' flag.
25 /// A constant that is true if the application was compiled in debug mode.
28 /// not compiled with '-Ddart.vm.product=true' and '-Ddart.vm.profile=true'.
42 /// A constant that is true if the application was compiled to run on the web.
/third_party/flutter/skia/third_party/externals/angle2/src/
DlibGLESv2.gni516 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h",
517 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h",
518 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h",
519 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h",
520 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h",
521 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h",
522 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h",
523 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h",
595 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h",
596 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h",
[all …]
/third_party/libxml2/os400/libxmlrpg/
Dxmlversion.rpgle.in173 * Whether the deprecated APIs are compiled in for compatibility
277 * Whether the Unicode related interfaces are compiled in
285 * Whether the regular expressions interfaces are compiled in
293 * Whether the automata interfaces are compiled in
301 * Whether the formal expressions interfaces are compiled in
309 * Whether the Schemas validation interfaces are compiled in
317 * Whether the Schematron validation interfaces are compiled in
325 * Whether the module interfaces are compiled in
340 * Whether the Zlib support is compiled in
348 * Whether the Lzma support is compiled in
/third_party/lz4/build/
DREADME.md21 8. If compilation will be fine a compiled executable will be in `build\VS2010\bin\x64_Release\lz4.e…
26 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the
28 `Release` will be compiled to `build\VS2010\bin\x64_Release\lz4.exe`. The solution file contains the
36 - `liblz4` : A static LZ4 library compiled to `liblz4_static.lib`
37 - `liblz4-dll` : A dynamic LZ4 library (DLL) compiled to `liblz4.dll` with the import library `libl…
38 - `fullbench-dll` : The fullbench program compiled with the import library; the executable requires…
54 The compiled executable will require LZ4 DLL which is available at
/third_party/libxml2/include/libxml/
Dxmlversion.h.in59 * the version the software has been compiled against
208 * Whether the deprecated APIs are compiled in for compatibility
325 * Whether the Unicode related interfaces are compiled in
334 * Whether the regular expressions interfaces are compiled in
343 * Whether the automata interfaces are compiled in
352 * Whether the formal expressions interfaces are compiled in
363 * Whether the Schemas validation interfaces are compiled in
372 * Whether the Schematron validation interfaces are compiled in
381 * Whether the module interfaces are compiled in
396 * Whether the Zlib support is compiled in
[all …]
/third_party/python/Modules/_xxtestfuzz/
Dfuzzer.c248 PyObject* compiled = PyObject_CallFunctionObjArgs( in fuzz_sre_compile() local
252 if (compiled == NULL && PyErr_ExceptionMatches(PyExc_ValueError)) { in fuzz_sre_compile()
257 if (compiled == NULL && (PyErr_ExceptionMatches(PyExc_OverflowError) || in fuzz_sre_compile()
265 if (compiled == NULL && PyErr_ExceptionMatches(sre_error_exception)) { in fuzz_sre_compile()
271 Py_XDECREF(compiled); in fuzz_sre_compile()
301 PyObject* compiled = PyObject_CallMethod( in init_sre_match() local
304 if (compiled == NULL) { in init_sre_match()
307 compiled_patterns[i] = compiled; in init_sre_match()
/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/number/
DLocalizedNumberFormatter.java37 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter
144 compiled.format(fq, string); in formatImpl()
186 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl()
204 compiled = new NumberFormatterImpl(macros); in computeCompiled()
206 } else if (compiled != null) { in computeCompiled()
/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/number/
DLocalizedNumberFormatter.java38 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter
152 return compiled.format(fq, string); in formatImpl()
193 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl()
211 compiled = new NumberFormatterImpl(macros); in computeCompiled()
213 } else if (compiled != null) { in computeCompiled()
/third_party/glslang/glslang/OSDependent/Web/
Dglslang.pre.js52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
53 var ret = compiled['data'].slice()
54 compiled['free']();
/third_party/libphonenumber/tools/cpp/
Dgtest.cmake17 # It used to be common to provide pre-compiled Google Test libraries, but this
22 # This helper function will either find a pre-compiled library or else find the
35 # Check for a pre-compiled library.
38 # No pre-compiled library found, attempt building it from source.
/third_party/python/Tools/demo/
Dredemo.py64 self.compiled = None
103 self.compiled = re.compile(self.regexdisplay.get(),
108 self.compiled = None
124 if not self.compiled:
132 m = self.compiled.search(text, last)
/third_party/boost/more/getting_started/detail/
Dheader-only.rst15 require no separately-compiled library binaries or special
42 A few libraries have optional separately-compiled binaries:
53 * Boost.Test_ can be used in “header-only” or “separately compiled
59 which requires a separately-compiled binary. This is enabled by
/third_party/jsoncpp/example/
DREADME.md4 …bably indicates that you are trying to link together object files that were compiled with different
5 …XX11_ABI marco. This commonly happens when linking to a third-party library that was compiled with
11 have the same mangled name whether compiled with the older or new ABI. In order to detect such prob…

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