/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | d3d11_blit_shaders_autogen.gni | 12 "d3d11/shaders/compiled/passthroughrgba2d11ps.h", 13 "d3d11/shaders/compiled/passthroughrgb2d11ps.h", 14 "d3d11/shaders/compiled/passthroughrg2d11ps.h", 15 "d3d11/shaders/compiled/passthroughr2d11ps.h", 16 "d3d11/shaders/compiled/passthrougha2d11ps.h", 17 "d3d11/shaders/compiled/passthroughlum2d11ps.h", 18 "d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", 19 "d3d11/shaders/compiled/passthroughrgba2dui11ps.h", 20 "d3d11/shaders/compiled/passthroughrgba2di11ps.h", 21 "d3d11/shaders/compiled/passthroughrgb2dui11ps.h", [all …]
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D | Blit11Helper_autogen.inc | 14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" 15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h" 16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h" 17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h" 18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h" 19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h" 20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h" 21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" 22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h" 23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h" [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | d3d11_blit_shaders_autogen.gni | 12 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h", 13 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h", 14 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h", 15 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h", 16 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h", 17 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h", 18 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", 19 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h", 20 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h", 21 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h", [all …]
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D | Blit11Helper_autogen.inc | 14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" 15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h" 16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h" 17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h" 18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h" 19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h" 20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h" 21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" 22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h" 23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h" [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | generate_shaders.bat | 24 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrou… 25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthrou… 26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughA2D ps_4_0_level_9_3 compiled\passthrou… 27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DMS ps_4_1 compiled\passthrou… 28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthrou… 29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthrou… 30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthrou… 31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthrou… 32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthrou… 34 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D_4444 ps_4_0_level_9_3 compiled\passthrou… [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | generate_shaders.bat | 24 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrou… 25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthrou… 26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughA2D ps_4_0_level_9_3 compiled\passthrou… 27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DMS ps_4_1 compiled\passthrou… 28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthrou… 29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthrou… 30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthrou… 31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthrou… 32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthrou… 34 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D_4444 ps_4_0_level_9_3 compiled\passthrou… [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | BUILD.gn | 119 "d3d9/shaders/compiled/componentmaskpremultps.h", 120 "d3d9/shaders/compiled/componentmaskps.h", 121 "d3d9/shaders/compiled/componentmaskunmultps.h", 122 "d3d9/shaders/compiled/luminancepremultps.h", 123 "d3d9/shaders/compiled/luminanceps.h", 124 "d3d9/shaders/compiled/luminanceunmultps.h", 125 "d3d9/shaders/compiled/passthroughps.h", 126 "d3d9/shaders/compiled/standardvs.h", 197 "d3d11/shaders/compiled/buffertotexture11_gs.h", 198 "d3d11/shaders/compiled/buffertotexture11_ps_4f.h", [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/shaders/ |
D | generate_shaders.bat | 23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h … 24 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h … 25 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h … 26 call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h… 27 call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h … 28 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h … 29 call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremult… 30 call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultp… 35 echo %successCount% shaders compiled successfully.
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/shaders/ |
D | generate_shaders.bat | 23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h … 24 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h … 25 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h … 26 call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h… 27 call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h … 28 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h … 29 call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremult… 30 call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultp… 35 echo %successCount% shaders compiled successfully.
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/third_party/flutter/skia/third_party/externals/sdl/test/ |
D | testver.c | 26 SDL_version compiled; in main() local 37 SDL_VERSION(&compiled); in main() 39 compiled.major, compiled.minor, compiled.patch, in main()
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D | testautomation_platform.c | 233 SDL_version compiled; in platform_testSDLVersion() local 237 SDL_VERSION(&compiled); in platform_testSDLVersion() 238 SDLTest_AssertCheck( compiled.major >= major, in platform_testSDLVersion() 240 compiled.major, in platform_testSDLVersion() 242 SDLTest_AssertCheck( compiled.minor >= minor, in platform_testSDLVersion() 244 compiled.minor, in platform_testSDLVersion()
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/third_party/flutter/flutter/packages/flutter_test/lib/src/ |
D | platform.dart | 7 // Whether the current dart code is running in an environment that was compiled 13 /// This does not include test compiled to JavaScript running in a browser on 24 /// This does not include test compiled to JavaScript running in a browser on 35 /// This does not include test compiled to JavaScript running in a browser on 44 /// Whether the test is running in a web browser compiled to JavaScript.
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/third_party/flutter/flutter/packages/flutter/lib/src/foundation/ |
D | constants.dart | 5 /// A constant that is true if the application was compiled in release mode. 8 /// compiled in Dart with the '-Ddart.vm.product=true' flag. 15 /// A constant that is true if the application was compiled in profile mode. 18 /// compiled in Dart with the '-Ddart.vm.profile=true' flag. 25 /// A constant that is true if the application was compiled in debug mode. 28 /// not compiled with '-Ddart.vm.product=true' and '-Ddart.vm.profile=true'. 42 /// A constant that is true if the application was compiled to run on the web.
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/third_party/flutter/skia/third_party/externals/angle2/src/ |
D | libGLESv2.gni | 516 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h", 517 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h", 518 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h", 519 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h", 520 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h", 521 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h", 522 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h", 523 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h", 595 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h", 596 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h", [all …]
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/third_party/libxml2/os400/libxmlrpg/ |
D | xmlversion.rpgle.in | 173 * Whether the deprecated APIs are compiled in for compatibility 277 * Whether the Unicode related interfaces are compiled in 285 * Whether the regular expressions interfaces are compiled in 293 * Whether the automata interfaces are compiled in 301 * Whether the formal expressions interfaces are compiled in 309 * Whether the Schemas validation interfaces are compiled in 317 * Whether the Schematron validation interfaces are compiled in 325 * Whether the module interfaces are compiled in 340 * Whether the Zlib support is compiled in 348 * Whether the Lzma support is compiled in
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/third_party/lz4/build/ |
D | README.md | 21 8. If compilation will be fine a compiled executable will be in `build\VS2010\bin\x64_Release\lz4.e… 26 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the 28 `Release` will be compiled to `build\VS2010\bin\x64_Release\lz4.exe`. The solution file contains the 36 - `liblz4` : A static LZ4 library compiled to `liblz4_static.lib` 37 - `liblz4-dll` : A dynamic LZ4 library (DLL) compiled to `liblz4.dll` with the import library `libl… 38 - `fullbench-dll` : The fullbench program compiled with the import library; the executable requires… 54 The compiled executable will require LZ4 DLL which is available at
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/third_party/libxml2/include/libxml/ |
D | xmlversion.h.in | 59 * the version the software has been compiled against 208 * Whether the deprecated APIs are compiled in for compatibility 325 * Whether the Unicode related interfaces are compiled in 334 * Whether the regular expressions interfaces are compiled in 343 * Whether the automata interfaces are compiled in 352 * Whether the formal expressions interfaces are compiled in 363 * Whether the Schemas validation interfaces are compiled in 372 * Whether the Schematron validation interfaces are compiled in 381 * Whether the module interfaces are compiled in 396 * Whether the Zlib support is compiled in [all …]
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/third_party/python/Modules/_xxtestfuzz/ |
D | fuzzer.c | 248 PyObject* compiled = PyObject_CallFunctionObjArgs( in fuzz_sre_compile() local 252 if (compiled == NULL && PyErr_ExceptionMatches(PyExc_ValueError)) { in fuzz_sre_compile() 257 if (compiled == NULL && (PyErr_ExceptionMatches(PyExc_OverflowError) || in fuzz_sre_compile() 265 if (compiled == NULL && PyErr_ExceptionMatches(sre_error_exception)) { in fuzz_sre_compile() 271 Py_XDECREF(compiled); in fuzz_sre_compile() 301 PyObject* compiled = PyObject_CallMethod( in init_sre_match() local 304 if (compiled == NULL) { in init_sre_match() 307 compiled_patterns[i] = compiled; in init_sre_match()
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/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/number/ |
D | LocalizedNumberFormatter.java | 37 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter 144 compiled.format(fq, string); in formatImpl() 186 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl() 204 compiled = new NumberFormatterImpl(macros); in computeCompiled() 206 } else if (compiled != null) { in computeCompiled()
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/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/number/ |
D | LocalizedNumberFormatter.java | 38 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter 152 return compiled.format(fq, string); in formatImpl() 193 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl() 211 compiled = new NumberFormatterImpl(macros); in computeCompiled() 213 } else if (compiled != null) { in computeCompiled()
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/third_party/glslang/glslang/OSDependent/Web/ |
D | glslang.pre.js | 52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version); 53 var ret = compiled['data'].slice() 54 compiled['free']();
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/third_party/libphonenumber/tools/cpp/ |
D | gtest.cmake | 17 # It used to be common to provide pre-compiled Google Test libraries, but this 22 # This helper function will either find a pre-compiled library or else find the 35 # Check for a pre-compiled library. 38 # No pre-compiled library found, attempt building it from source.
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/third_party/python/Tools/demo/ |
D | redemo.py | 64 self.compiled = None 103 self.compiled = re.compile(self.regexdisplay.get(), 108 self.compiled = None 124 if not self.compiled: 132 m = self.compiled.search(text, last)
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/third_party/boost/more/getting_started/detail/ |
D | header-only.rst | 15 require no separately-compiled library binaries or special 42 A few libraries have optional separately-compiled binaries: 53 * Boost.Test_ can be used in “header-only” or “separately compiled” 59 which requires a separately-compiled binary. This is enabled by
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/third_party/jsoncpp/example/ |
D | README.md | 4 …bably indicates that you are trying to link together object files that were compiled with different 5 …XX11_ABI marco. This commonly happens when linking to a third-party library that was compiled with 11 have the same mangled name whether compiled with the older or new ABI. In order to detect such prob…
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