Searched refs:compressed_depthtex_mask (Results 1 – 4 of 4) sorted by relevance
389 uint32_t compressed_depthtex_mask; /* which textures are depth */ member478 uint32_t compressed_depthtex_mask; member
691 dst->views.compressed_depthtex_mask |= 1 << i; in r600_set_sampler_views()693 dst->views.compressed_depthtex_mask &= ~(1 << i); in r600_set_sampler_views()730 dst->views.compressed_depthtex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()1657 if (views->compressed_depthtex_mask) { in r600_update_compressed_resource_state()1670 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()1677 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()
269 unsigned depth_texture_mask = textures->compressed_depthtex_mask; in r600_decompress_depth_textures()303 unsigned depth_texture_mask = images->compressed_depthtex_mask; in r600_decompress_depth_images()
4201 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()4220 istate->compressed_depthtex_mask |= 1 << i; in evergreen_set_shader_images()4222 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()4331 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()