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Searched refs:compressed_depthtex_mask (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.h389 uint32_t compressed_depthtex_mask; /* which textures are depth */ member
478 uint32_t compressed_depthtex_mask; member
Dr600_state_common.c691 dst->views.compressed_depthtex_mask |= 1 << i; in r600_set_sampler_views()
693 dst->views.compressed_depthtex_mask &= ~(1 << i); in r600_set_sampler_views()
730 dst->views.compressed_depthtex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()
1657 if (views->compressed_depthtex_mask) { in r600_update_compressed_resource_state()
1670 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()
1677 if (istate->compressed_depthtex_mask) in r600_update_compressed_resource_state()
Dr600_blit.c269 unsigned depth_texture_mask = textures->compressed_depthtex_mask; in r600_decompress_depth_textures()
303 unsigned depth_texture_mask = images->compressed_depthtex_mask; in r600_decompress_depth_images()
Devergreen_state.c4201 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()
4220 istate->compressed_depthtex_mask |= 1 << i; in evergreen_set_shader_images()
4222 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()
4331 istate->compressed_depthtex_mask &= ~(1 << i); in evergreen_set_shader_images()