Home
last modified time | relevance | path

Searched refs:computeBisector (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.h164 void computeBisector(Edge* edge1, Edge* edge2, Vertex*) const;
DGrAATriangulator.cpp284 triangulator->computeBisector(prevEdge->fEdge, nextEdge->fEdge, dest); in apply()
DGrTriangulator.cpp1036 void GrTriangulator::computeBisector(Edge* edge1, Edge* edge2, Vertex* v) const { in computeBisector() function in GrTriangulator
1093 this->computeBisector(left, right, v); in checkForIntersection()