Searched refs:compute_mod (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_common_simd.inl | 80 struct compute_mod<float, P, tvec4, true> struct
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D | func_common.inl | 251 struct compute_mod struct 454 …return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y)); 460 return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
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/third_party/ffmpeg/fftools/ |
D | ffplay.c | 1058 static inline int compute_mod(int a, int b) in compute_mod() function 1094 i_start= x = compute_mod(s->sample_array_index - delay * channels, SAMPLE_ARRAY_SIZE); in video_audio_display()
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