Searched refs:compute_num_workgroups (Results 1 – 3 of 3) sorted by relevance
1355 memcpy(v3d->compute_num_workgroups, map, 3 * sizeof(uint32_t)); in v3d_launch_grid()1358 if (v3d->compute_num_workgroups[0] == 0 || in v3d_launch_grid()1359 v3d->compute_num_workgroups[1] == 0 || in v3d_launch_grid()1360 v3d->compute_num_workgroups[2] == 0) { in v3d_launch_grid()1367 v3d->compute_num_workgroups[0] = info->grid[0]; in v3d_launch_grid()1368 v3d->compute_num_workgroups[1] = info->grid[1]; in v3d_launch_grid()1369 v3d->compute_num_workgroups[2] = info->grid[2]; in v3d_launch_grid()1374 num_wgs *= v3d->compute_num_workgroups[i]; in v3d_launch_grid()1375 submit.cfg[i] |= (v3d->compute_num_workgroups[i] << in v3d_launch_grid()
376 v3d->compute_num_workgroups[data]); in v3d_write_uniforms()
540 uint32_t compute_num_workgroups[3]; member