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Searched refs:compute_num_workgroups (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c1355 memcpy(v3d->compute_num_workgroups, map, 3 * sizeof(uint32_t)); in v3d_launch_grid()
1358 if (v3d->compute_num_workgroups[0] == 0 || in v3d_launch_grid()
1359 v3d->compute_num_workgroups[1] == 0 || in v3d_launch_grid()
1360 v3d->compute_num_workgroups[2] == 0) { in v3d_launch_grid()
1367 v3d->compute_num_workgroups[0] = info->grid[0]; in v3d_launch_grid()
1368 v3d->compute_num_workgroups[1] = info->grid[1]; in v3d_launch_grid()
1369 v3d->compute_num_workgroups[2] = info->grid[2]; in v3d_launch_grid()
1374 num_wgs *= v3d->compute_num_workgroups[i]; in v3d_launch_grid()
1375 submit.cfg[i] |= (v3d->compute_num_workgroups[i] << in v3d_launch_grid()
Dv3d_uniforms.c376 v3d->compute_num_workgroups[data]); in v3d_write_uniforms()
Dv3d_context.h540 uint32_t compute_num_workgroups[3]; member