Searched refs:connectivity_state_ (Results 1 – 9 of 9) sorted by relevance
100 connectivity_state_ = subchannel_->CheckConnectivityState(); in CheckConnectivityStateLocked()101 return connectivity_state_; in CheckConnectivityStateLocked()171 grpc_connectivity_state connectivity_state_; variable256 subchannel_data_->connectivity_state_ = new_state; in OnConnectivityStateChange()275 connectivity_state_(GRPC_CHANNEL_IDLE) {} in SubchannelData()315 subchannel_.get(), ConnectivityStateName(connectivity_state_)); in StartConnectivityWatchLocked()321 connectivity_state_, in StartConnectivityWatchLocked()
42 connectivity_state_.Store(state, MemoryOrder::RELAXED); in UpdateConnectivityState()53 connectivity_state_.Load(MemoryOrder::RELAXED); in RenderJson()
64 Atomic<grpc_connectivity_state> connectivity_state_{GRPC_CHANNEL_IDLE};
118 return connectivity_state_; in connectivity_state()193 grpc_connectivity_state connectivity_state_ = GRPC_CHANNEL_CONNECTING; member in grpc_core::__anonb263286d0111::PriorityLb::ChildPriority598 if (connectivity_state_ == GRPC_CHANNEL_IDLE && in ExitIdleLocked()620 connectivity_state_ = state; in OnConnectivityStateUpdateLocked()
132 return connectivity_state_; in connectivity_state()177 grpc_connectivity_state connectivity_state_ = GRPC_CHANNEL_IDLE; member in grpc_core::__anon084c3e020111::XdsClusterManagerLb::ClusterChild581 xds_cluster_manager_child_->connectivity_state_ = state; in UpdateState()
151 return connectivity_state_; in connectivity_state()193 grpc_connectivity_state connectivity_state_ = GRPC_CHANNEL_IDLE; member in grpc_core::__anonc550cbee0111::XdsRoutingLb::XdsRoutingChild683 xds_routing_child_->connectivity_state_ = state; in UpdateState()
133 return connectivity_state_; in connectivity_state()181 grpc_connectivity_state connectivity_state_ = GRPC_CHANNEL_CONNECTING; member in grpc_core::__anonc87064770111::WeightedTargetLb::WeightedChild544 connectivity_state_ = state; in OnConnectivityStateUpdateLocked()
172 int state_field = connectivity_state_.Load(MemoryOrder::RELAXED); in RenderJson()226 connectivity_state_.Store(state_field, MemoryOrder::RELAXED); in SetConnectivityState()
222 Atomic<int> connectivity_state_{0};