/third_party/grpc/src/core/lib/compression/ |
D | stream_compression.cc | 51 return grpc_stream_compression_identity_vtable.context_create(method); in grpc_stream_compression_context_create() 54 return grpc_stream_compression_gzip_vtable.context_create(method); in grpc_stream_compression_context_create()
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D | stream_compression.h | 61 grpc_stream_compression_context* (*context_create)( member
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/third_party/mesa3d/src/gallium/frontends/clover/core/ |
D | queue.cpp | 48 pipe = dev.pipe->context_create(dev.pipe, NULL, PIPE_CONTEXT_COMPUTE_ONLY); in command_queue() 74 pipe = dev.pipe->context_create(dev.pipe, NULL, PIPE_CONTEXT_COMPUTE_ONLY); in command_queue()
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/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_driver.h | 50 struct gl_context *(*context_create)(struct nouveau_screen *screen, member
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D | nv04_context.c | 204 .context_create = nv04_context_create,
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/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
D | rbug_screen.c | 202 result = screen->context_create(screen, priv, flags); in rbug_screen_context_create() 461 rb_screen->base.context_create = rbug_screen_context_create; in rbug_screen_create() 480 rb_screen->private_context = screen->context_create(screen, NULL, 0); in rbug_screen_create()
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D | README | 38 You can create as many contexts you wish from rbug_screen::context_create they
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/third_party/mesa3d/src/gallium/winsys/nouveau/drm/ |
D | nouveau_drm_winsys.c | 119 if (!screen || !screen->base.context_create) in nouveau_drm_screen_create()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
D | fd3_screen.c | 115 pscreen->context_create = fd3_context_create; in fd3_screen_init()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
D | fd4_screen.c | 120 pscreen->context_create = fd4_context_create; in fd4_screen_init()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
D | fd5_screen.c | 136 pscreen->context_create = fd5_context_create; in fd5_screen_init()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
D | fd2_screen.c | 123 pscreen->context_create = fd2_context_create; in fd2_screen_init()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_screen.c | 161 pscreen->context_create = fd6_context_create; in fd6_screen_init()
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/third_party/mesa3d/src/gallium/tests/graw/ |
D | clear.c | 64 ctx = screen->context_create(screen, NULL, 0); in init()
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D | shader-leak.c | 196 ctx = screen->context_create(screen, NULL, 0); in init()
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D | tri-gs.c | 203 ctx = screen->context_create(screen, NULL, 0); in init()
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D | tri-instanced.c | 256 ctx = screen->context_create(screen, NULL, 0); in init()
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/third_party/mesa3d/src/gallium/auxiliary/driver_trace/ |
D | README | 49 You can create as many contexts you wish from trace_screen::context_create they
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D | tr_screen.c | 374 result = screen->context_create(screen, priv, flags); in trace_screen_context_create() 1149 assert(screen->context_create); in trace_screen_create() 1150 tr_scr->base.context_create = trace_screen_context_create; in trace_screen_create()
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/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
D | dd_screen.c | 142 screen->context_create(screen, priv, flags)); in dd_screen_context_create() 586 dscreen->base.context_create = dd_screen_context_create; in ddebug_screen_create()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_screen.h | 179 struct pipe_context * (*context_create)(struct pipe_screen *screen, member
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_screen.c | 537 screen->base.base.context_create = NULL; \ 609 pscreen->context_create = nv30_context_create; in nv30_screen_create()
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/third_party/mesa3d/src/gallium/tests/trivial/ |
D | tri.c | 98 p->pipe = p->screen->context_create(p->screen, NULL, 0); in init_prog()
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/third_party/mesa3d/src/gallium/winsys/sw/wrapper/ |
D | wrapper_sw_winsys.c | 305 wsw->pipe = screen->context_create(screen, NULL, 0); in wrapper_sw_winsys_wrap_pipe_screen()
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_screen.c | 593 screen->base.context_create = softpipe_create_context; in softpipe_create_screen()
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