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Searched refs:createSamplerUniform (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp581 void createSamplerUniform (deUint32 bindingLocation,
DvktShaderRender.cpp1544createSamplerUniform(bindingLocation, textureType, textureBinding.getParameters().initialization, … in useSampler()
1560 void ShaderRenderCaseInstance::createSamplerUniform (deUint32 bindingLocation, in createSamplerUniform() function in vkt::sr::ShaderRenderCaseInstance