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Searched refs:create_gs_state (Results 1 – 25 of 32) sorted by relevance

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/third_party/mesa3d/src/gallium/targets/graw-null/
Dgraw_util.c27 return pipe->create_gs_state(pipe, &state); in graw_parse_geometry_shader()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_gs.c116 llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state; in llvmpipe_init_gs_funcs()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_gs.c130 svga->pipe.create_gs_state = svga_create_gs_state; in svga_init_gs_functions()
Dsvga_state_tgsi_transform.c119 return svga->pipe.create_gs_state(&svga->pipe, state); in create_shader()
320 gs = svga->pipe.create_gs_state(&svga->pipe, &templ); in emulate_point_sprite()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DDraw.cpp82 gs->handle = pipe->create_gs_state(pipe, &gs->state); in ResolveState()
DShader.cpp96 handle = pipe->create_gs_state(pipe, &state); in CreateEmptyShader()
691 pShader->handle = pipe->create_gs_state(pipe, &pShader->state); in CreateGeometryShader()
909 pShader->handle = pipe->create_gs_state(pipe, &pShader->state); in CreateGeometryShaderWithStreamOutput()
/third_party/mesa3d/src/gallium/include/pipe/
Dp_context.h363 void * (*create_gs_state)(struct pipe_context *, member
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c490 pipe->create_gs_state = softpipe_create_gs_state; in softpipe_init_shader_funcs()
/third_party/mesa3d/src/gallium/auxiliary/driver_noop/
Dnoop_state.c429 ctx->create_gs_state = noop_create_shader_state; in noop_init_state_functions()
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
Dir3_gallium.c510 pctx->create_gs_state = ir3_shader_state_create; in ir3_prog_init()
/third_party/mesa3d/src/gallium/drivers/tegra/
Dtegra_context.c337 return context->gpu->create_gs_state(context->gpu, cso); in tegra_create_gs_state()
1313 context->base.create_gs_state = tegra_create_gs_state; in tegra_screen_context_create()
/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
Drbug_context.c511 result = pipe->create_gs_state(pipe, state); in rbug_create_gs_state()
1324 rb_pipe->base.create_gs_state = rbug_create_gs_state; in rbug_context_create()
Drbug_core.c117 state = pipe->create_gs_state(pipe, &pss); in rbug_shader_create_locked()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_program.c549 shader = pipe->create_gs_state(pipe, state); in st_create_nir_shader()
908 v->base.driver_shader = pipe->create_gs_state(pipe, &state); in st_create_common_variant()
/third_party/mesa3d/src/gallium/tools/trace/
Ddump_state.py338 create_gs_state = _create_shader_state variable in Context
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c199 return pipe->create_gs_state(pipe, &state); in util_make_layered_clear_geometry_shader()
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_context.c889 CTX_INIT(create_gs_state); in dd_context_create()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c980 pctx->create_gs_state = v3d_shader_state_create; in v3d_program_init()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c781 …pipeline->shader_cso[PIPE_SHADER_GEOMETRY] = device->queue.ctx->create_gs_state(device->queue.ctx,… in lvp_pipeline_compile()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_program.c998 ctx->base.create_gs_state = zink_create_cached_shader_state; in zink_program_init()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state.c1486 pipe->create_gs_state = nv50_gp_state_create; in nv50_init_state_functions()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_state.c1479 pipe->create_gs_state = nvc0_gp_state_create; in nvc0_init_state_functions()
/third_party/mesa3d/src/gallium/drivers/virgl/
Dvirgl_context.c1584 vctx->base.create_gs_state = virgl_create_gs_state; in virgl_context_create()
/third_party/mesa3d/src/gallium/auxiliary/driver_trace/
Dtr_context.c2239 TR_CTX_INIT(create_gs_state); in trace_context_create()
/third_party/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp2205 pipe->create_gs_state = swr_create_gs_state; in swr_state_init()

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