Home
last modified time | relevance | path

Searched refs:create_variant (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.h126 struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader, member
Ddraw_vs_llvm.c129 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_llvm()
Ddraw_vs.c213 variant = vs->create_variant( vs, key ); in draw_vs_lookup_variant()
Ddraw_vs_exec.c249 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_exec()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c404 create_variant(struct etna_shader *shader, struct etna_shader_key key) in create_variant() function
445 v = create_variant(shader, key); in etna_shader_variant()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_shader.c352 create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in create_variant() function
424 v = create_variant(shader, key, write_disasm); in ir3_shader_get_variant()