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/third_party/mesa3d/src/mesa/swrast/
Ds_aaline.c301 GLfloat cross2 = (info->ex2 * fy2 - info->ey2 * fx2); in compute_coveragef() local
310 if (cross2 == 0.0F) in compute_coveragef()
311 cross2 = info->ex2 + info->ey2; in compute_coveragef()
314 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()