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Searched refs:cs_yuv (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor_cs.c825 c->cs_yuv.weave.y = vl_compositor_cs_create_shader(c, compute_shader_yuv_weave_y); in vl_compositor_cs_init_shaders()
826 c->cs_yuv.weave.uv = vl_compositor_cs_create_shader(c, compute_shader_yuv_weave_uv); in vl_compositor_cs_init_shaders()
827 c->cs_yuv.bob.y = vl_compositor_cs_create_shader(c, compute_shader_yuv_bob_y); in vl_compositor_cs_init_shaders()
828 c->cs_yuv.bob.uv = vl_compositor_cs_create_shader(c, compute_shader_yuv_bob_uv); in vl_compositor_cs_init_shaders()
829 if (!c->cs_yuv.weave.y || !c->cs_yuv.weave.uv || in vl_compositor_cs_init_shaders()
830 !c->cs_yuv.bob.y || !c->cs_yuv.bob.uv) { in vl_compositor_cs_init_shaders()
846 if (c->cs_yuv.weave.y) in vl_compositor_cs_cleanup_shaders()
847 c->pipe->delete_compute_state(c->pipe, c->cs_yuv.weave.y); in vl_compositor_cs_cleanup_shaders()
848 if (c->cs_yuv.weave.uv) in vl_compositor_cs_cleanup_shaders()
849 c->pipe->delete_compute_state(c->pipe, c->cs_yuv.weave.uv); in vl_compositor_cs_cleanup_shaders()
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Dvl_compositor.c354 s->layers[layer].cs = (y) ? c->cs_yuv.bob.y : c->cs_yuv.bob.uv; in set_yuv_layer()
364 s->layers[layer].cs = (y) ? c->cs_yuv.bob.y : c->cs_yuv.bob.uv; in set_yuv_layer()
371 s->layers[layer].cs = (y) ? c->cs_yuv.weave.y : c->cs_yuv.weave.uv; in set_yuv_layer()
Dvl_compositor.h152 } cs_yuv; member