Searched refs:cs_yuv (Results 1 – 3 of 3) sorted by relevance
825 c->cs_yuv.weave.y = vl_compositor_cs_create_shader(c, compute_shader_yuv_weave_y); in vl_compositor_cs_init_shaders()826 c->cs_yuv.weave.uv = vl_compositor_cs_create_shader(c, compute_shader_yuv_weave_uv); in vl_compositor_cs_init_shaders()827 c->cs_yuv.bob.y = vl_compositor_cs_create_shader(c, compute_shader_yuv_bob_y); in vl_compositor_cs_init_shaders()828 c->cs_yuv.bob.uv = vl_compositor_cs_create_shader(c, compute_shader_yuv_bob_uv); in vl_compositor_cs_init_shaders()829 if (!c->cs_yuv.weave.y || !c->cs_yuv.weave.uv || in vl_compositor_cs_init_shaders()830 !c->cs_yuv.bob.y || !c->cs_yuv.bob.uv) { in vl_compositor_cs_init_shaders()846 if (c->cs_yuv.weave.y) in vl_compositor_cs_cleanup_shaders()847 c->pipe->delete_compute_state(c->pipe, c->cs_yuv.weave.y); in vl_compositor_cs_cleanup_shaders()848 if (c->cs_yuv.weave.uv) in vl_compositor_cs_cleanup_shaders()849 c->pipe->delete_compute_state(c->pipe, c->cs_yuv.weave.uv); in vl_compositor_cs_cleanup_shaders()[all …]
354 s->layers[layer].cs = (y) ? c->cs_yuv.bob.y : c->cs_yuv.bob.uv; in set_yuv_layer()364 s->layers[layer].cs = (y) ? c->cs_yuv.bob.y : c->cs_yuv.bob.uv; in set_yuv_layer()371 s->layers[layer].cs = (y) ? c->cs_yuv.weave.y : c->cs_yuv.weave.uv; in set_yuv_layer()
152 } cs_yuv; member