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Searched refs:currentResourceState (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DTextureResource.cpp16 D3D12_RESOURCE_STATES currentResourceState = this->currentState(); in setResourceState() local
17 if (newResourceState == currentResourceState) { in setResourceState()
24 barrier.StateBefore = currentResourceState; in setResourceState()
DGrD3DGpu.cpp1141 D3D12_RESOURCE_STATES currentResourceState = uavTexture->currentState(); in onRegenerateMipMapLevels() local
1145 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()
1204 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()
1245 barrier.StateAfter = currentResourceState; in onRegenerateMipMapLevels()