Searched refs:currentResourceState (Results 1 – 2 of 2) sorted by relevance
16 D3D12_RESOURCE_STATES currentResourceState = this->currentState(); in setResourceState() local17 if (newResourceState == currentResourceState) { in setResourceState()24 barrier.StateBefore = currentResourceState; in setResourceState()
1141 D3D12_RESOURCE_STATES currentResourceState = uavTexture->currentState(); in onRegenerateMipMapLevels() local1145 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()1204 barrier.StateBefore = currentResourceState; in onRegenerateMipMapLevels()1245 barrier.StateAfter = currentResourceState; in onRegenerateMipMapLevels()