Searched refs:currentSerial (Results 1 – 11 of 11) sorted by relevance
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/ |
D | RingBuffer.cpp | 51 const Serial currentSerial = mDevice->GetPendingCommandSerial(); in Track() local 52 if (mInflightRequests.Empty() || currentSerial > mInflightRequests.LastSerial()) { in Track() 57 mInflightRequests.Enqueue(std::move(request), currentSerial); in Track()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | TextureVk.cpp | 86 void TextureVk::TextureVkViews::release(ContextVk *contextVk, Serial currentSerial) in release() argument 88 contextVk->releaseObject(currentSerial, &mDrawBaseLevelImageView); in release() 89 contextVk->releaseObject(currentSerial, &mReadBaseLevelImageView); in release() 90 contextVk->releaseObject(currentSerial, &mReadMipmapImageView); in release() 91 contextVk->releaseObject(currentSerial, &mFetchBaseLevelImageView); in release() 92 contextVk->releaseObject(currentSerial, &mFetchMipmapImageView); in release() 1616 Serial currentSerial = contextVk->getCurrentQueueSerial(); in releaseImageViews() local 1618 mDefaultViews.release(contextVk, currentSerial); in releaseImageViews() 1620 mStencilViews.release(contextVk, currentSerial); in releaseImageViews() 1626 contextVk->releaseObject(currentSerial, &imageView); in releaseImageViews() [all …]
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D | CommandGraph.h | 436 void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial);
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D | CommandGraph.cpp | 328 void CommandGraphResource::onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial) in onWriteImpl() argument 330 updateQueueSerial(currentSerial); in onWriteImpl()
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D | TextureVk.h | 181 void release(ContextVk *contextVk, Serial currentSerial);
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D | vk_helpers.cpp | 715 Serial currentSerial = contextVk->getCurrentQueueSerial(); in allocateSetsAndGetInfo() local 716 bindingOut->get().updateSerial(currentSerial); in allocateSetsAndGetInfo()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2414 auto ¤tSerial = mCurrentConstantBufferVS[slot]; in setVertexConstantBuffer() local 2421 if (currentSerial != buffer->getSerial()) in setVertexConstantBuffer() 2424 currentSerial = buffer->getSerial(); in setVertexConstantBuffer() 2430 if (!currentSerial.empty()) in setVertexConstantBuffer() 2434 currentSerial.clear(); in setVertexConstantBuffer() 2443 auto ¤tSerial = mCurrentConstantBufferPS[slot]; in setPixelConstantBuffer() local 2450 if (currentSerial != buffer->getSerial()) in setPixelConstantBuffer() 2453 currentSerial = buffer->getSerial(); in setPixelConstantBuffer() 2459 if (!currentSerial.empty()) in setPixelConstantBuffer() 2463 currentSerial.clear(); in setPixelConstantBuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2483 auto ¤tSerial = mCurrentConstantBufferVS[slot]; in setVertexConstantBuffer() local 2490 if (currentSerial != buffer->getSerial()) in setVertexConstantBuffer() 2493 currentSerial = buffer->getSerial(); in setVertexConstantBuffer() 2499 if (!currentSerial.empty()) in setVertexConstantBuffer() 2503 currentSerial.clear(); in setVertexConstantBuffer() 2512 auto ¤tSerial = mCurrentConstantBufferPS[slot]; in setPixelConstantBuffer() local 2519 if (currentSerial != buffer->getSerial()) in setPixelConstantBuffer() 2522 currentSerial = buffer->getSerial(); in setPixelConstantBuffer() 2528 if (!currentSerial.empty()) in setPixelConstantBuffer() 2532 currentSerial.clear(); in setPixelConstantBuffer()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | CommandProcessor.cpp | 48 Serial currentSerial; in CommandsHaveValidOrdering() local 51 if (commandBatch.serial <= currentSerial) in CommandsHaveValidOrdering() 55 currentSerial = commandBatch.serial; in CommandsHaveValidOrdering()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 326 static unsigned int currentSerial; variable
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D | Program.cpp | 35 unsigned int Program::currentSerial = 1; member in es2::Program 2715 return currentSerial++; in issueSerial()
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