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Searched refs:current_loop_depth (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/panfrost/midgard/
Dcompiler.h280 int current_loop_depth; member
Dmidgard_compile.c2457 br.branch.target_break = ctx->current_loop_depth; in emit_jump()
2885 int loop_idx = ++ctx->current_loop_depth; in emit_loop()
2933 --ctx->current_loop_depth; in emit_loop()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi_vgpu10.c426 unsigned current_loop_depth; member
1454 && emit->current_loop_depth == 0) { in need_temp_reg_initialization()
8916 emit->current_loop_depth++; in emit_simple()
8919 emit->current_loop_depth--; in emit_simple()
11135 emit->current_loop_depth = 0; in svga_tgsi_vgpu10_translate()