/third_party/boost/boost/msm/ |
D | active_state_switching_policies.hpp | 21 static int after_guard(int current_state,int){return current_state;} in after_guard() 22 static int after_exit(int current_state,int){return current_state;} in after_exit() 23 static int after_action(int current_state,int){return current_state;} in after_action() 39 static int after_guard(int current_state,int){return current_state;} in after_guard() 48 static int after_guard(int current_state,int){return current_state;} in after_guard() 49 static int after_exit(int current_state,int){return current_state;} in after_exit()
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/third_party/boost/boost/thread/win32/ |
D | shared_mutex.hpp | 135 … state_data const current_state=interlocked_compare_exchange(&state,new_state,old_state); in try_lock_shared() local 136 if(current_state==old_state) in try_lock_shared() 140 old_state=current_state; in try_lock_shared() 170 … state_data const current_state=interlocked_compare_exchange(&state,new_state,old_state); in lock_shared() local 171 if(current_state==old_state) in lock_shared() 175 old_state=current_state; in lock_shared() 225 … state_data const current_state=interlocked_compare_exchange(&state,new_state,old_state); in do_lock_shared_until() local 226 if(current_state==old_state) in do_lock_shared_until() 230 old_state=current_state; in do_lock_shared_until() 283 … state_data const current_state=interlocked_compare_exchange(&state,new_state,old_state); in do_lock_shared_until() local [all …]
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/third_party/boost/libs/msm/test/ |
D | OrthogonalDeferredEuml.cpp | 163 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 173 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 180 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 189 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 198 …BOOST_CHECK_MESSAGE(p.get_state<Playing_type&>().current_state()[0] == 0,"Song1 should be active"); in BOOST_AUTO_TEST_CASE() 209 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 210 …BOOST_CHECK_MESSAGE(p.get_state<Playing_type&>().current_state()[0] == 1,"Song2 should be active"); in BOOST_AUTO_TEST_CASE() 222 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 223 …BOOST_CHECK_MESSAGE(p.get_state<Playing_type&>().current_state()[0] == 2,"Song3 should be active"); in BOOST_AUTO_TEST_CASE() 235 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | OrthogonalDeferred.cpp | 323 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 331 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 336 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 343 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 349 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be acti… in BOOST_AUTO_TEST_CASE() 360 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 361 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be acti… in BOOST_AUTO_TEST_CASE() 373 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 374 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be acti… in BOOST_AUTO_TEST_CASE() 386 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | OrthogonalDeferred2.cpp | 330 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 338 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 343 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 350 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 356 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be acti… in BOOST_AUTO_TEST_CASE() 367 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 368 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be acti… in BOOST_AUTO_TEST_CASE() 380 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 381 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be acti… in BOOST_AUTO_TEST_CASE() 393 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | OrthogonalDeferred3.cpp | 349 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 356 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 360 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 366 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 372 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be acti… in BOOST_AUTO_TEST_CASE() 383 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 384 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be acti… in BOOST_AUTO_TEST_CASE() 396 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 397 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be acti… in BOOST_AUTO_TEST_CASE() 409 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | CompositeEuml.cpp | 160 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 167 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 176 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 184 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 197 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 198 …BOOST_CHECK_MESSAGE(p.get_state<Playing_type&>().current_state()[0] == 1,"Song2 should be active"); in BOOST_AUTO_TEST_CASE() 199 …BOOST_CHECK_MESSAGE(p.get_state<Playing_type&>().current_state()[1] == 3,"Region2State1 should be … in BOOST_AUTO_TEST_CASE() 214 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 215 …BOOST_CHECK_MESSAGE(p.get_state<Playing_type&>().current_state()[0] == 2,"Song3 should be active"); in BOOST_AUTO_TEST_CASE() 227 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | SerializeWithHistory.cpp | 260 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 265 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 271 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 276 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 280 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be acti… in BOOST_AUTO_TEST_CASE() 286 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 287 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be acti… in BOOST_AUTO_TEST_CASE() 299 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 300 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be acti… in BOOST_AUTO_TEST_CASE() 312 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | History.cpp | 254 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 259 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 265 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 270 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 274 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be acti… in BOOST_AUTO_TEST_CASE() 280 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 281 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be acti… in BOOST_AUTO_TEST_CASE() 293 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 294 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be acti… in BOOST_AUTO_TEST_CASE() 306 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | CompositeMachine.cpp | 254 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 259 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 265 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 270 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 274 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 0,"Song1 should be acti… in BOOST_AUTO_TEST_CASE() 280 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 281 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 1,"Song2 should be acti… in BOOST_AUTO_TEST_CASE() 293 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 294 …BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().current_state()[0] == 2,"Song3 should be acti… in BOOST_AUTO_TEST_CASE() 306 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() [all …]
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D | SimpleEuml.cpp | 124 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 131 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 140 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 148 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 161 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 169 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 176 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 183 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 190 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | SerializeSimpleEuml.cpp | 130 BOOST_CHECK_MESSAGE(p2.current_state()[0] == 2,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 155 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 159 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 165 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 176 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 184 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 191 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 198 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 205 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | SimpleEuml2.cpp | 124 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 131 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 140 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 148 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 161 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 169 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 176 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 183 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 190 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | TestDeferIn2Regions.cpp | 129 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); in BOOST_AUTO_TEST_CASE() 130 BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); in BOOST_AUTO_TEST_CASE() 137 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); in BOOST_AUTO_TEST_CASE() 138 BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); in BOOST_AUTO_TEST_CASE() 149 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); in BOOST_AUTO_TEST_CASE() 150 BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); in BOOST_AUTO_TEST_CASE() 159 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"State13 should be active"); in BOOST_AUTO_TEST_CASE() 160 BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); in BOOST_AUTO_TEST_CASE()
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D | SimpleMachine.cpp | 202 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 207 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 214 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 220 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 225 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 231 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 237 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 242 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 247 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 252 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | Serialize.cpp | 230 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 257 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 264 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 270 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 275 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 281 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 287 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 292 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 297 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 302 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | SimpleInternal.cpp | 219 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 224 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 231 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 238 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 244 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 250 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 256 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 261 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 266 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 271 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | SimpleInternalEuml.cpp | 182 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 189 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 198 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 207 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 219 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 227 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 234 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 241 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 248 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | SimpleInternalFunctors.cpp | 276 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 281 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 288 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 295 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 301 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 307 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 313 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 318 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 323 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 328 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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D | SimpleWithFunctors.cpp | 308 BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open in BOOST_AUTO_TEST_CASE() 313 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 320 BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty in BOOST_AUTO_TEST_CASE() 326 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 335 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 341 BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing in BOOST_AUTO_TEST_CASE() 346 BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused in BOOST_AUTO_TEST_CASE() 351 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE() 356 BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped in BOOST_AUTO_TEST_CASE()
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/third_party/boost/boost/wave/cpplexer/ |
D | detect_include_guards.hpp | 51 current_state(true), if_depth(0) in include_guards() 55 { return current_state ? (this->*state)(t) : t; } in detect_guard() 70 bool current_state; member in boost::wave::cpplexer::include_guards 97 current_state = false; in state_0() 113 current_state = false; in state_1() 127 current_state = false; in state_1a() 141 current_state = false; in state_1b() 159 current_state = false; in state_1c() 175 current_state = false; in state_1d() 189 current_state = false; in state_1e() [all …]
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/third_party/grpc/src/core/lib/transport/ |
D | connectivity_state.cc | 104 grpc_connectivity_state current_state = state_.Load(MemoryOrder::RELAXED); in ~ConnectivityStateTracker() local 105 if (current_state == GRPC_CHANNEL_SHUTDOWN) return; in ~ConnectivityStateTracker() 110 name_, this, p.first, ConnectivityStateName(current_state), in ~ConnectivityStateTracker() 124 grpc_connectivity_state current_state = state_.Load(MemoryOrder::RELAXED); in AddWatcher() local 125 if (initial_state != current_state) { in AddWatcher() 130 ConnectivityStateName(current_state)); in AddWatcher() 132 watcher->Notify(current_state, status_); in AddWatcher() 136 if (current_state != GRPC_CHANNEL_SHUTDOWN) { in AddWatcher() 153 grpc_connectivity_state current_state = state_.Load(MemoryOrder::RELAXED); in SetState() local 154 if (state == current_state) return; in SetState() [all …]
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/third_party/skia/third_party/externals/abseil-cpp/absl/hash/internal/ |
D | low_level_hash.cc | 46 uint64_t current_state = seed ^ salt[0]; in LowLevelHash() local 52 uint64_t duplicated_state = current_state; in LowLevelHash() 64 uint64_t cs0 = Mix(a ^ salt[1], b ^ current_state); in LowLevelHash() 65 uint64_t cs1 = Mix(c ^ salt[2], d ^ current_state); in LowLevelHash() 66 current_state = (cs0 ^ cs1); in LowLevelHash() 76 current_state = current_state ^ duplicated_state; in LowLevelHash() 85 current_state = Mix(a ^ salt[1], b ^ current_state); in LowLevelHash() 116 uint64_t w = Mix(a ^ salt[1], b ^ current_state); in LowLevelHash()
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/third_party/glib/gio/tests/ |
D | dbus-appinfo.c | 26 static int current_state; variable 75 switch (current_state) in G_DEFINE_TYPE() 81 current_state = 1; return; case 1: g_assert_cmpstr (action, ==, "activate"); in G_DEFINE_TYPE() 93 current_state = 2; return; case 2: g_assert_cmpstr (action, ==, "open"); in G_DEFINE_TYPE() 97 current_state = 3; return; case 3: g_assert_cmpstr (action, ==, "frob"); in G_DEFINE_TYPE() 100 current_state = 4; return; case 4: g_assert_cmpstr (action, ==, "tweak"); in G_DEFINE_TYPE() 103 current_state = 5; return; case 5: g_assert_cmpstr (action, ==, "twiddle"); in G_DEFINE_TYPE() 116 …current_state = 6; return; case 6: g_assert_cmpstr (action, ==, "activate"); g_assert (saw_startup… in G_DEFINE_TYPE() 130 …current_state = 7; return; case 7: g_assert_cmpstr (action, ==, "frob"); g_assert (saw_startup_id); in G_DEFINE_TYPE() 135 current_state = 8; return; case 8: g_assert_not_reached (); in G_DEFINE_TYPE() [all …]
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/third_party/boost/libs/mpl/example/fsm/ |
D | player2.cpp | 43 (Transition::current_state > Transition::next_state) 44 ? Transition::current_state 89 self->entries[Transition::current_state] = &Transition::execute; in operator ()() 150 int current_state() const in current_state() function in state_machine 196 BOOST_STATIC_CONSTANT(int, current_state = CurrentState); 203 BOOST_ASSERT(state == current_state); in execute() 299 std::cout << " -> " << state_names[p.current_state()] << std::endl; in pstate()
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