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/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c322 int current_verts = shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; in llvm_fetch_gs_outputs() local
326 for (j = 0; j < current_verts; ++j) { in llvm_fetch_gs_outputs()
334 debug_assert(current_verts <= shader->max_output_vertices); in llvm_fetch_gs_outputs()
337 memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size, in llvm_fetch_gs_outputs()
341 vertex_count += current_verts; in llvm_fetch_gs_outputs()