Searched refs:d3d12_blend_state (Results 1 – 2 of 2) sorted by relevance
53 struct d3d12_blend_state { struct69 struct d3d12_blend_state *blend; argument
305 struct d3d12_blend_state *state = CALLOC_STRUCT(d3d12_blend_state); in d3d12_create_blend_state()361 struct d3d12_blend_state *new_state = (struct d3d12_blend_state *) blend_state; in d3d12_bind_blend_state()362 struct d3d12_blend_state *old_state = ctx->gfx_pipeline_state.blend; in d3d12_bind_blend_state()