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Searched refs:d3d12_blend_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_pipeline_state.h53 struct d3d12_blend_state { struct
69 struct d3d12_blend_state *blend; argument
Dd3d12_context.cpp305 struct d3d12_blend_state *state = CALLOC_STRUCT(d3d12_blend_state); in d3d12_create_blend_state()
361 struct d3d12_blend_state *new_state = (struct d3d12_blend_state *) blend_state; in d3d12_bind_blend_state()
362 struct d3d12_blend_state *old_state = ctx->gfx_pipeline_state.blend; in d3d12_bind_blend_state()