Searched refs:d3d12_dll (Results 1 – 1 of 1) sorted by relevance
497 static HINSTANCE d3d12_dll = ::GetModuleHandleA("d3d12.dll"); in ImGui_ImplDX12_CreateDeviceObjects() local498 if (d3d12_dll == NULL) in ImGui_ImplDX12_CreateDeviceObjects()506 if ((d3d12_dll = ::LoadLibraryA(localD3d12Paths[i])) != NULL) in ImGui_ImplDX12_CreateDeviceObjects()510 if (d3d12_dll == NULL) in ImGui_ImplDX12_CreateDeviceObjects()511 d3d12_dll = ::LoadLibraryA("d3d12.dll"); in ImGui_ImplDX12_CreateDeviceObjects()513 if (d3d12_dll == NULL) in ImGui_ImplDX12_CreateDeviceObjects()517 …eRootSignatureFn = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)::GetProcAddress(d3d12_dll, "D3D12Serialize… in ImGui_ImplDX12_CreateDeviceObjects()