Searched refs:d3d12_transition_resource_state (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_draw.cpp | 66 …d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_B… in fill_cbv_descriptors() 112 d3d12_transition_resource_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors() 648 …d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_B… in d3d12_draw_vbo() 662 …d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_BIND_INVALIDATE… in d3d12_draw_vbo() 714 …d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_BIND_INVALI… in d3d12_draw_vbo() 715 …d3d12_transition_resource_state(ctx, fill_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_BIND_INVA… in d3d12_draw_vbo()
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D | d3d12_query.cpp | 370 …d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDATE_FU… in end_query() 486 …d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_BIND_INVALIDATE_… in d3d12_render_condition() 487 …d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_… in d3d12_render_condition() 493 …d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_BIN… in d3d12_render_condition()
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D | d3d12_resource.cpp | 418 …d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_BIND_INVALI… in copy_texture_region() 419 …d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDA… in copy_texture_region() 597 …d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_BIND_INVALIDATE_… in transfer_buf_to_buf() 598 …d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDATE_FU… in transfer_buf_to_buf()
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D | d3d12_context.h | 280 d3d12_transition_resource_state(struct d3d12_context* ctx,
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D | d3d12_context.cpp | 1604 d3d12_transition_resource_state(struct d3d12_context *ctx, in d3d12_transition_resource_state() function 1666 d3d12_transition_resource_state(ctx, res, in d3d12_clear_render_target() 1723 d3d12_transition_resource_state(ctx, res, in d3d12_clear_depth_stencil() 1794 d3d12_transition_resource_state(ctx, res, in d3d12_flush_resource()
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D | d3d12_blit.cpp | 117 d3d12_transition_resource_state(ctx, src, in blit_resolve() 120 d3d12_transition_resource_state(ctx, dst, in blit_resolve()
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