Searched refs:d3d12_transition_subresources_state (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_context.h | 286 d3d12_transition_subresources_state(struct d3d12_context *ctx,
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D | d3d12_blit.cpp | 423 d3d12_transition_subresources_state(ctx, src, src_subres, 1, 0, 1, in d3d12_direct_copy() 429 d3d12_transition_subresources_state(ctx, dst, dst_subres, 1, 0, 1, in d3d12_direct_copy() 819 d3d12_transition_subresources_state(ctx, d3d12_resource(tmp), in blit_resolve_stencil() 823 d3d12_transition_subresources_state(ctx, dst, in blit_resolve_stencil()
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D | d3d12_draw.cpp | 116 d3d12_transition_subresources_state(ctx, d3d12_resource(view->base.texture), in fill_srv_descriptors() 403 d3d12_transition_subresources_state(ctx, res, in transition_surface_subresources_state()
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D | d3d12_context.cpp | 1618 d3d12_transition_subresources_state(struct d3d12_context *ctx, in d3d12_transition_subresources_state() function
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