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Searched refs:d3dResource (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DGpu.cpp372 ID3D12Resource* d3dResource = d3dTex->d3dResource(); in onCreateCompressedTexture() local
373 SkASSERT(d3dResource); in onCreateCompressedTexture()
374 D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); in onCreateCompressedTexture()
406 ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in onCreateCompressedTexture()
487 dstLocation.pResource = dstResource->d3dResource(); in copySurfaceAsCopyTexture()
492 srcLocation.pResource = srcResource->d3dResource(); in copySurfaceAsCopyTexture()
584 D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc(); in onReadPixels()
625 srcLocation.pResource = texResource->d3dResource(); in readOrTransferPixels()
643 dstLocation.pResource = d3dBuf->d3dResource(); in readOrTransferPixels()
706 ID3D12Resource* d3dResource = tex->d3dResource(); in uploadToTexture() local
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DGrD3DCommandList.cpp177 dst.pResource = dstTexture->d3dResource(); in copyBufferToTexture()
223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture()
224 ID3D12Resource* srcTexture = src->d3dResource(); in copyTextureToTexture()
252 ID3D12Resource* dstBuffer = dst->d3dResource(); in copyBufferToBuffer()
388 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()
395 views[numViews].BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setVertexBuffers()
409 view.BufferLocation = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in setIndexBuffer()
445 argumentBuffer->d3dResource(), argumentBufferOffset, in executeIndirect()
519 commandList1->ResolveSubresourceRegion(dstTexture->d3dResource(), 0, dstX, dstY, in resolveSubresourceRegion()
520 srcTexture->d3dResource(), 0, srcRect, in resolveSubresourceRegion()
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DGrD3DBuffer.cpp105 barrier.pResource = this->d3dResource(); in setResourceState()
191 fStagingBuffer = static_cast<const GrD3DBuffer*>(slice.fBuffer)->d3dResource(); in internalMap()
DGrD3DBuffer.h24 ID3D12Resource* d3dResource() const { in d3dResource() function
DGrD3DTextureResource.h34 ID3D12Resource* d3dResource() const { in d3dResource() function
DGrD3DTextureResource.cpp22 barrier.pResource = this->d3dResource(); in setResourceState()
DGrD3DResourceProvider.cpp278 D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = d3dBuffer->d3dResource()->GetGPUVirtualAddress(); in uploadConstantData()