/third_party/skia/modules/sksg/tests/ |
D | SGTest.cpp | 109 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 113 &damage); in inval_test1() 135 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 139 &damage); in inval_test1() 145 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local 149 &damage); in inval_test1() 171 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local 175 &damage); in inval_test1() 197 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local 201 &damage); in inval_test1() [all …]
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/third_party/flutter/skia/modules/sksg/tests/ |
D | SGTest.cpp | 109 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 113 &damage); in inval_test1() 135 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 200, 100, 300, 200} }; in inval_test1() local 139 &damage); in inval_test1() 145 std::vector<SkRect> damage = { {0, 0, 100, 100}, { 0, 0, 50, 100} }; in inval_test1() local 149 &damage); in inval_test1() 171 std::vector<SkRect> damage = { {0, 0, 300, 200}, { 0, 0, 600, 400} }; in inval_test1() local 175 &damage); in inval_test1() 197 std::vector<SkRect> damage = { {400, 200, 600, 400}, { 400, 200, 500, 400} }; in inval_test1() local 201 &damage); in inval_test1() [all …]
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/third_party/skia/third_party/externals/egl-registry/extensions/KHR/ |
D | EGL_KHR_partial_update.txt | 101 the word "damage" for subtly but significantly different purposes: 103 "Surface damage" is what the EGL_KHR_swap_buffers_with_damage extension 109 "Buffer damage" is what the EGL_KHR_partial_update extension is concerned 114 which requires linking one frame or buffer to another. Buffer damage is 117 Following are examples of the two different damage types. Note that the 119 differ according to the type of damage being discussed. 121 Surface damage example (EGL_KHR_swap_buffers_with_damage) 123 The surface damage for frame n is the difference between frame n and frame 136 |@@@@@@@@@| | | |@@@@@@@@@| | | | | Surface damage 141 Buffer damage example (EGL_KHR_partial_update) [all …]
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D | EGL_KHR_swap_buffers_with_damage.txt | 61 list of damage rectangles that can be passed to a system 72 "damage" for subtly but significantly different purposes: 74 "Surface damage" is what the EGL_KHR_swap_buffers_with_damage extension 80 "Buffer damage" is what the EGL_KHR_partial_update extension is concerned 85 which requires linking one frame or buffer to another. Buffer damage is 88 Following are examples of the two different damage types. Note that the 90 differ according to the type of damage being discussed. 92 Surface damage example (EGL_KHR_swap_buffers_with_damage) 94 The surface damage for frame n is the difference between frame n and frame 107 |@@@@@@@@@| | | |@@@@@@@@@| | | | | Surface damage [all …]
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/third_party/EGL/extensions/KHR/ |
D | EGL_KHR_partial_update.txt | 101 the word "damage" for subtly but significantly different purposes: 103 "Surface damage" is what the EGL_KHR_swap_buffers_with_damage extension 109 "Buffer damage" is what the EGL_KHR_partial_update extension is concerned 114 which requires linking one frame or buffer to another. Buffer damage is 117 Following are examples of the two different damage types. Note that the 119 differ according to the type of damage being discussed. 121 Surface damage example (EGL_KHR_swap_buffers_with_damage) 123 The surface damage for frame n is the difference between frame n and frame 136 |@@@@@@@@@| | | |@@@@@@@@@| | | | | Surface damage 141 Buffer damage example (EGL_KHR_partial_update) [all …]
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D | EGL_KHR_swap_buffers_with_damage.txt | 61 list of damage rectangles that can be passed to a system 72 "damage" for subtly but significantly different purposes: 74 "Surface damage" is what the EGL_KHR_swap_buffers_with_damage extension 80 "Buffer damage" is what the EGL_KHR_partial_update extension is concerned 85 which requires linking one frame or buffer to another. Buffer damage is 88 Following are examples of the two different damage types. Note that the 90 differ according to the type of damage being discussed. 92 Surface damage example (EGL_KHR_swap_buffers_with_damage) 94 The surface damage for frame n is the difference between frame n and frame 107 |@@@@@@@@@| | | |@@@@@@@@@| | | | | Surface damage [all …]
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/third_party/weston/libweston/backend-rdp/ |
D | rdp.c | 195 rdp_peer_refresh_rfx(pixman_region32_t *damage, pixman_image_t *image, freerdp_peer *peer) in rdp_peer_refresh_rfx() argument 208 width = (damage->extents.x2 - damage->extents.x1); in rdp_peer_refresh_rfx() 209 height = (damage->extents.y2 - damage->extents.y1); in rdp_peer_refresh_rfx() 219 cmd.destLeft = damage->extents.x1; in rdp_peer_refresh_rfx() 220 cmd.destTop = damage->extents.y1; in rdp_peer_refresh_rfx() 221 cmd.destRight = damage->extents.x2; in rdp_peer_refresh_rfx() 222 cmd.destBottom = damage->extents.y2; in rdp_peer_refresh_rfx() 228 ptr = pixman_image_get_data(image) + damage->extents.x1 + in rdp_peer_refresh_rfx() 229 damage->extents.y1 * (pixman_image_get_stride(image) / sizeof(uint32_t)); in rdp_peer_refresh_rfx() 231 rects = pixman_region32_rectangles(damage, &nrects); in rdp_peer_refresh_rfx() [all …]
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/third_party/weston/compositor/ |
D | screen-share.c | 110 pixman_region32_t damage; member 408 pixman_region32_fini(&buffer->damage); in ss_shm_buffer_destroy() 490 pixman_region32_init_rect(&sb->damage, 0, 0, width, height); in shared_output_get_shm_buffer() 516 pixman_region32_fini(&sb->damage); in shared_output_get_shm_buffer() 655 pixman_image_set_clip_region32(sb->pm_image, &sb->damage); in shared_output_update() 678 r = pixman_region32_rectangles(&sb->damage, &nrects); in shared_output_update() 694 pixman_region32_fini(&sb->damage); in shared_output_update() 695 pixman_region32_init(&sb->damage); in shared_output_update() 821 pixman_region32_t damage; in shared_output_repainted() local 847 pixman_region32_init_rect(&damage, 0, 0, width, height); in shared_output_repainted() [all …]
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/third_party/flatbuffers/samples/ |
D | monster_generated.swift | 176 case damage = 6 183 …public var damage: Int16 { let o = _accessor.offset(VTOFFSET.damage.v); return o == 0 ? 0 : _acces… variable 184 …Result public func mutate(damage: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.damage.v); re… in mutate() 187 …public static func add(damage: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: damage, d… in add() 192 damage: Int16 = 0 196 MyGame_Sample_Weapon.add(damage: damage, &fbb)
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D | sample_binary.swift | 34 Weapon.add(damage: expectedDMG[0], &builder) in main() 38 Weapon.add(damage: expectedDMG[1], &builder) in main() 75 assert(weap?.damage == expectedDMG[index]) in main() 81 assert(equipped?.damage == 5) in main()
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D | sample_binary.rs | 46 damage: 3, in main() 50 damage: 5, in main() 138 let second_weapon_damage = wep2.damage(); in main() 146 let weapon_damage = equipped.damage(); in main()
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D | sample_flexbuffers_serde.rs | 24 Equipment { name: String, damage: i32 }, 54 damage: 15, in main() 58 damage: 5, in main()
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D | SampleBinary.java | 95 assert monster.weapons(i).damage() == expectedWeaponDamages[i]; in main() 101 assert weaponsVector.get(i).damage() == expectedWeaponDamages[i]; in main() 108 assert equipped.damage() == 5; in main()
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D | monster_generated.rs | 803 builder.add_damage(args.damage); in create() 811 let damage = self.damage(); in unpack() localVariable 814 damage, in unpack() 825 pub fn damage(&self) -> i16 { in damage() method 845 pub damage: i16, field 852 damage: 0, in default() 866 pub fn add_damage(&mut self, damage: i16) { in add_damage() 867 self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0); in add_damage() 888 ds.field("damage", &self.damage()); in fmt() 896 pub damage: i16, field [all …]
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D | monster_generated.h | 470 int16_t damage = 0; 476 (lhs.damage == rhs.damage); 500 int16_t damage() const { 525 void add_damage(int16_t damage) { 526 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); 542 int16_t damage = 0) { 545 builder_.add_damage(damage); 552 int16_t damage = 0) { 557 damage); 625 { auto _e = damage(); _o->damage = _e; } [all …]
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D | sample_binary.cpp | 91 assert(weps->Get(i)->damage() == expected_weapon_damages[i]); in main() 100 assert(equipped->damage() == 5); in main()
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/third_party/mesa3d/src/gallium/drivers/lima/ |
D | lima_resource.c | 280 if (res->damage.region) in lima_resource_destroy() 281 FREE(res->damage.region); in lima_resource_destroy() 496 struct lima_damage_region *damage = &res->damage; in lima_resource_set_damage_region() local 499 if (damage->region) { in lima_resource_set_damage_region() 500 FREE(damage->region); in lima_resource_set_damage_region() 501 damage->region = NULL; in lima_resource_set_damage_region() 502 damage->num_region = 0; in lima_resource_set_damage_region() 522 struct pipe_scissor_state *bound = &damage->bound; in lima_resource_set_damage_region() 525 damage->region = CALLOC(nrects, sizeof(*damage->region)); in lima_resource_set_damage_region() 526 if (!damage->region) in lima_resource_set_damage_region() [all …]
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/third_party/weston/libweston/backend-wayland/ |
D | wayland.c | 185 pixman_region32_t damage; /**< in global coords */ member 255 pixman_region32_fini(&buffer->damage); in wayland_shm_buffer_destroy() 339 pixman_region32_init(&sb->damage); in wayland_output_get_shm_buffer() 340 pixman_region32_copy(&sb->damage, &output->base.region); in wayland_output_get_shm_buffer() 521 pixman_region32_t *damage, in wayland_output_repaint_gl() argument 532 ec->renderer->repaint_output(&output->base, damage); in wayland_output_repaint_gl() 534 pixman_region32_subtract(&ec->primary_plane.damage, in wayland_output_repaint_gl() 535 &ec->primary_plane.damage, damage); in wayland_output_repaint_gl() 583 pixman_region32_t damage; in wayland_shm_buffer_attach() local 588 pixman_region32_init(&damage); in wayland_shm_buffer_attach() [all …]
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/third_party/EGL/extensions/EXT/ |
D | EGL_EXT_swap_buffers_with_damage.txt | 49 list of damage rectangles that can be passed to a system 115 of any damage rectangles forwarded by 196 3) What origin should be used for damage rectangles? 203 for the damage rectangles even though it was known to be 218 bottom left origin. For this extension that means that EGL damage 230 damage rectangles that are forwarded to the native window system 233 RESOLVED: The meaningfulness of those forwarded damage rectangles 265 possible to reliably map EGL damage rectangles to native window 269 damage rectangles to native window coordinates is that a native 276 reliable mappings of EGL damage rectangles then compositors would [all …]
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/third_party/skia/third_party/externals/egl-registry/extensions/EXT/ |
D | EGL_EXT_swap_buffers_with_damage.txt | 49 list of damage rectangles that can be passed to a system 115 of any damage rectangles forwarded by 196 3) What origin should be used for damage rectangles? 203 for the damage rectangles even though it was known to be 218 bottom left origin. For this extension that means that EGL damage 230 damage rectangles that are forwarded to the native window system 233 RESOLVED: The meaningfulness of those forwarded damage rectangles 265 possible to reliably map EGL damage rectangles to native window 269 damage rectangles to native window coordinates is that a native 276 reliable mappings of EGL damage rectangles then compositors would [all …]
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/third_party/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_resource.c | 548 struct pipe_scissor_state *damage_extent = &pres->damage.extent; in panfrost_resource_set_damage_region() 553 if (!pres->damage.tile_map.data) { in panfrost_resource_set_damage_region() 554 pres->damage.tile_map.stride = in panfrost_resource_set_damage_region() 556 pres->damage.tile_map.size = in panfrost_resource_set_damage_region() 557 pres->damage.tile_map.stride * in panfrost_resource_set_damage_region() 559 pres->damage.tile_map.data = in panfrost_resource_set_damage_region() 560 malloc(pres->damage.tile_map.size); in panfrost_resource_set_damage_region() 563 memset(pres->damage.tile_map.data, 0, pres->damage.tile_map.size); in panfrost_resource_set_damage_region() 564 pres->damage.tile_map.enable = true; in panfrost_resource_set_damage_region() 566 pres->damage.tile_map.enable = false; in panfrost_resource_set_damage_region() [all …]
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/third_party/flatbuffers/samples/lua/MyGame/Sample/ |
D | Weapon.lua | 39 function Weapon.AddDamage(builder, damage) builder:PrependInt16Slot(1, damage, 0) end
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/third_party/weston/libweston/backend-headless/ |
D | headless.c | 125 pixman_region32_t *damage, in headless_output_repaint() argument 131 ec->renderer->repaint_output(&output->base, damage); in headless_output_repaint() 133 pixman_region32_subtract(&ec->primary_plane.damage, in headless_output_repaint() 134 &ec->primary_plane.damage, damage); in headless_output_repaint()
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/third_party/weston/libweston/ |
D | screenshooter.c | 270 pixman_region32_t damage, transformed_damage; in weston_recorder_frame_notify() local 288 pixman_region32_init(&damage); in weston_recorder_frame_notify() 290 pixman_region32_intersect(&damage, &output->region, data); in weston_recorder_frame_notify() 291 pixman_region32_translate(&damage, -output->x, -output->y); in weston_recorder_frame_notify() 294 &damage, &transformed_damage); in weston_recorder_frame_notify() 295 pixman_region32_fini(&damage); in weston_recorder_frame_notify()
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/third_party/flatbuffers/dart/example/ |
D | example.dart | 88 var axe = new myGame.WeaponObjectBuilder(name: 'Axe', damage: 5); 97 weapons: [new myGame.WeaponObjectBuilder(name: 'Sword', damage: 3), axe], 141 assert(weps[i].damage == expected_weapon_damages[i]); 151 assert(equipped.damage == 5);
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